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DOS2:Necromancer Tamsyn's Soul Jar

Quest item
{{#seo| description = Necromancer Tamsyn's Soul Jar is a quest item in Divinity: Original Sin 2 (DOS2). Absorbing the soul grants its user +1 Source Point.| image = Item DOS2 Withermoore's Soul Jar Icon.png| keywords = Necromancer Tamsyn's Soul Jar, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Necromancer Tamsyn's Soul Jar - Divinity Wiki| type = article}}
Necromancer Tamsyn's Soul Jar
AppearancesDivinity: Original Sin II
TypeMisc item
Properties
Weight3
Value120

Necromancer Tamsyn's Soul Jar is a quest item in Divinity: Original Sin II. Absorbing the soul grants its user +1 SP.

An ancient jar containing the ghastly shade of a soul.

Memory


The soul jar stands on its plinth, glowing softly. From within you can almost hear the whisper of a voice.

You see, or rather you feel, a far-off land. Frozen breath hangs in the air, pine needles brush your cheeks, and in your arms you can feel a weight. A body. Dead, but you have hope...

Your vision swims. You're older, but perhaps but wiser. You march at the head of a shambling host, the enemies of Braccus Rex melting before you.

The scene twists again. Now Braccus stands before you, a beautiful woman at his side. You lash out in treasonous rage, but cold arms bind you. You're sealed away in a tower. Your screams fill the darkness.

You feel a jolt and open your eyes to see the soul jar before you, lying still int he vault. Your hand falls from the jar and grips the pillar as you try to calm your ragged breathing.

As you remove the lid, a fresh wind fills the room. For a moment you think you smell pine, and then the power rushes inside you. You can feel Source coursing through your veins.

For a moment you're seeing through someone else's eyes. You behold a dungeon, a deck of cards in your hand, and a pair of skeletons before the vision passes.

Locations

See also