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Show new changes starting from 06:23, 23 April 2026
 
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23 April 2026

22 April 2026

     23:54  Status DOS2/data 4 changes history +388 [Alex (4×)]
     
23:54 (cur | prev) +90 Alex talk contribs
     
23:25 (cur | prev) +111 Alex talk contribs
     
19:39 (cur | prev) +87 Alex talk contribs
     
02:56 (cur | prev) +100 Alex talk contribs

21 April 2026

     22:29  Status DOS2/data 6 changes history +267 [Alex (6×)]
     
22:29 (cur | prev) +10 Alex talk contribs
     
22:19 (cur | prev) −1 Alex talk contribs
     
22:15 (cur | prev) +108 Alex talk contribs
     
08:27 (cur | prev) +59 Alex talk contribs
     
07:54 (cur | prev) +92 Alex talk contribs
     
01:37 (cur | prev) −1 Alex talk contribs

20 April 2026

     14:31  Water (surface) 2 changes history +191 [Alex (2×)]
     
14:31 (cur | prev) −1 Alex talk contribs
     
14:07 (cur | prev) +192 Alex talk contribs
     02:04  Status DOS2/data 2 changes history +55 [Alex (2×)]
     
02:04 (cur | prev) 0 Alex talk contribs
     
01:58 (cur | prev) +55 Alex talk contribs

19 April 2026

     22:51  Status DOS2/data diffhist +77 Alex talk contribs

18 April 2026

     23:53  Status DOS2/data diffhist +59 Alex talk contribs
N    01:03  Water (surface) diffhist +478 Alex talk contribs (Created page with "{{Stub}} {{SEO | description = Water is a type of surface in Divinity: Original Sin 2 (DOS2). It carries no effects on its own but can interact with other elements, such as being electrified or frozen.}} '''Water''' is a type of surface in ''Divinity: Original Sin II''. {{Quote DOS2|Can be electrified or frozen.}} == Effects == * Water carries no effects on its own but can interact with other elements {{SHORTDESC:Surface effects}} Category:Surface effects in DOS2")

17 April 2026

     16:51  Status DOS2/data diffhist +55 Alex talk contribs