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23 April 2026
22 April 2026
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23:54 | Status DOS2/data 4 changes history +388 [Alex (4×)] | |||
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23:54 (cur | prev) +90 Alex talk contribs | ||||
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23:25 (cur | prev) +111 Alex talk contribs | ||||
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19:39 (cur | prev) +87 Alex talk contribs | ||||
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02:56 (cur | prev) +100 Alex talk contribs | ||||
| 02:36 | Any DOS2/data diffhist +124 Alex talk contribs | ||||
| N 01:23 | Smelly (status) diffhist +402 Alex talk contribs (Created page with "{{SEO | description = Smelly is a status effect in Divinity: Original Sin 2 (DOS2). | image = Status DOS2 Smelly Icon.png}} {{Infobox DOS2 status | appearances = dos2 | image = Status DOS2 Smelly Icon.png | type = Status effect}} '''Smelly''' is a status effect in ''Divinity: Original Sin II''. {{Quote DOS2|Character is smelly!}} {{SHORTDESC:Status effect}} Category:Status effects in DOS2") | ||||
21 April 2026
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22:29 | Status DOS2/data 6 changes history +267 [Alex (6×)] | |||
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22:29 (cur | prev) +10 Alex talk contribs | ||||
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22:19 (cur | prev) −1 Alex talk contribs | ||||
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22:15 (cur | prev) +108 Alex talk contribs | ||||
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08:27 (cur | prev) +59 Alex talk contribs | ||||
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07:54 (cur | prev) +92 Alex talk contribs | ||||
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01:37 (cur | prev) −1 Alex talk contribs | ||||
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22:02 | Any DOS2/data 2 changes history +1,453 [Alex (2×)] | |||
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22:02 (cur | prev) +1,269 Alex talk contribs | ||||
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21:50 (cur | prev) +184 Alex talk contribs | ||||
20 April 2026
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14:06 | Cursed Blood (surface) 3 changes history +439 [Alex (3×)] | |||
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14:06 (cur | prev) −1 Alex talk contribs | ||||
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14:06 (cur | prev) +260 Alex talk contribs | ||||
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14:03 (cur | prev) +180 Alex talk contribs | ||||
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02:04 | Status DOS2/data 2 changes history +55 [Alex (2×)] | |||
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02:04 (cur | prev) 0 Alex talk contribs | ||||
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01:58 (cur | prev) +55 Alex talk contribs | ||||
19 April 2026
18 April 2026
| 23:53 | Status DOS2/data diffhist +59 Alex talk contribs | ||||
| N 22:43 | Cursed Blood (surface) diffhist +538 Alex talk contribs (Created page with "{{SEO | description = Cursed Blood is a type of surface in Divinity: Original Sin 2 (DOS2). It applies the Decaying status, causing characters to take damage when healing Vitality.}} '''Cursed Blood''' is a type of surface in ''Divinity: Original Sin II''. {{Quote DOS2|Applies {{DOS2|Decaying (status)|Decaying}}, causing characters to take damage when healed.}} == Effects == * {{Status DOS2|Decaying|Set Decaying}} {{SHORTDESC:Surface effect}} Category:Sources of...") | ||||