DOS2:Wits: Difference between revisions
Attribute (DOS2)
More actions
No edit summary |
|||
| (One intermediate revision by the same user not shown) | |||
| Line 5: | Line 5: | ||
Each point of Wits increases [[Critical chance|Critical Chance]] by 1% and [[Initiative]] by 1, resulting in initial values for Critical Chance at 0% and Initiative at 10. Additionally, higher Wits increases the likelihood of detecting traps and hidden treasures. | Each point of Wits increases [[Critical chance|Critical Chance]] by 1% and [[Initiative]] by 1, resulting in initial values for Critical Chance at 0% and Initiative at 10. Additionally, higher Wits increases the likelihood of detecting traps and hidden treasures. | ||
{{SHORTDESC:Attribute}} | {{SHORTDESC:Attribute (DOS2)}} | ||
[[Category: | [[Category:Attributes in DOS2]] | ||
Latest revision as of 03:21, 26 February 2026
| This article is a stub and still under development! |
Wits is one of six Attributes in Divinity: Original Sin II. During character creation, all Attributes have a base value of 10.
Effects
Each point of Wits increases Critical Chance by 1% and Initiative by 1, resulting in initial values for Critical Chance at 0% and Initiative at 10. Additionally, higher Wits increases the likelihood of detecting traps and hidden treasures.