DOS2:Abilities: Difference between revisions
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| description = Abilities in Divinity: Original Sin 2 (DOS2) are categorized as combat or civil, which are each split into 3 additional sub-categories.}} | |||
'''Abilities''' are categorized as combat or civil, which are split into 3 additional sub-categories. | |||
{{div col}} | |||
* '''Combat abilities''' | |||
** Defence | |||
** Skills | |||
** Weapons | |||
* '''Civil abilities''' | |||
** Craftsmanship | |||
** Nasty deeds | |||
** Personality | |||
{{div col end}} | |||
{|class="wikitable sortable" | |||
! Name !! class="unsortable"|Description !! Category !! Sub-category | |||
|- class="sorttop" | |||
|- | |||
| {{MdAbility DOS2|Aerotheurge}} || Increases all air damage dealt || Combat || Skills | |||
|- | |||
| {{MdAbility DOS2|Geomancer}} || Increases all poison and earth damage dealt, and any physical armour restoration caused || Combat || Skills | |||
|- | |||
| {{MdAbility DOS2|Huntsman}} || Increases damage bonus when attacking from high ground || Combat || Skills | |||
|- | |||
| {{MdAbility DOS2|Hydrosophist}} || Increases all water damage dealt, and any vitality healing or magic armour restoration caused || Combat || Skills | |||
|- | |||
| {{MdAbility DOS2|Necromancer}} || Heals the user whenever damage is dealt directly to vitality || Combat || Skills | |||
|- | |||
| {{MdAbility DOS2|Polymorph}} || Provides 1 free attribute point per point invested || Combat || Skills | |||
|- | |||
| {{MdAbility DOS2|Pyrokinetic}} || Increases all fire damage dealt || Combat || Skills | |||
|- | |||
| {{MdAbility DOS2|Scoundrel}} || Increases movement speed and critical modifier || Combat || Skills | |||
|- | |||
| {{MdAbility DOS2|Summoning}} || Increases vitality, damage, physical armour and magic armour of summons and totems || Combat || Skills | |||
|- | |||
| {{MdAbility DOS2|Warfare}} || Increases all physical damage dealt || Combat || Skills | |||
|- | |||
| {{MdAbility DOS2|Dual Wielding}} || Increases damage and dodging || Combat || Weapons | |||
|- | |||
| {{MdAbility DOS2|Ranged}} || Increases damage and critical chance when using bows and crossbows || Combat || Weapons | |||
|- | |||
| {{MdAbility DOS2|Single-Handed}} || Increases damage and accuracy when using a single-handed weapon with a shield or empty off-hand || Combat || Weapons | |||
|- | |||
| {{MdAbility DOS2|Two-Handed}} || Increases damage and critical multiplier when using two-handed melee weapons || Combat || Weapons | |||
|- | |||
| {{MdAbility DOS2|Leadership}} || Grants dodging and resistance bonuses to all allies within 8m radius || Combat || Defence | |||
|- | |||
| {{MdAbility DOS2|Perseverance}} || Restores magic armour after recovering from frozen or stunned, and restores physical armour after knocked down or petrified || Combat || Defence | |||
|- | |||
| {{MdAbility DOS2|Retribution}} || Reflects received damage to attacker || Combat || Defence | |||
|- | |||
| {{MdAbility DOS2|Loremaster}} || Identifies enemies and items by examining them or using an identifying glass || Civil || Craftsmanship | |||
|- | |||
| {{MdAbility DOS2|Telekinesis}} || Moves items telepathically regardless of weight || Civil || Craftsmanship | |||
|- | |||
| {{MdAbility DOS2|Sneaking (ability)|Sneaking}} || Reduces others' sight cones and increases character movement speed while sneaking || Civil || Nasty deeds | |||
|- | |||
| {{MdAbility DOS2|Thievery}} || Improves lockpicking and pickpocketing skills || Civil || Nasty deeds | |||
|- | |||
| {{MdAbility DOS2|Bartering}} || For each point invested, traders reduce their prices while paying more for character items || Civil || Personality | |||
|- | |||
| {{MdAbility DOS2|Lucky Charm}} || Increases likelihood of finding extra treasure wherever loot is stashed || Civil || Personality | |||
|- | |||
| {{MdAbility DOS2|Persuasion}} || Increases likelihood of convincing others in dialogues, and increases how much characters like you || Civil || Personality | |||
|} | |||
{{SHORTDESC:Gameplay mechanic}} | {{SHORTDESC:Gameplay mechanic}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics in DOS]] | ||
[[Category:Gameplay mechanics in DOS2]] | [[Category:Gameplay mechanics in DOS2]] | ||
Latest revision as of 01:13, 27 February 2026
{{#seo| description = Abilities in Divinity: Original Sin 2 (DOS2) are categorized as combat or civil, which are each split into 3 additional sub-categories.| image = | keywords = Abilities, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Abilities - Divinity Wiki| type = article}}
Abilities are categorized as combat or civil, which are split into 3 additional sub-categories.
- Combat abilities
- Defence
- Skills
- Weapons
- Civil abilities
- Craftsmanship
- Nasty deeds
- Personality
| Name | Description | Category | Sub-category |
|---|---|---|---|
| Increases all air damage dealt | Combat | Skills | |
| Increases all poison and earth damage dealt, and any physical armour restoration caused | Combat | Skills | |
| Increases damage bonus when attacking from high ground | Combat | Skills | |
| Increases all water damage dealt, and any vitality healing or magic armour restoration caused | Combat | Skills | |
| Heals the user whenever damage is dealt directly to vitality | Combat | Skills | |
| Provides 1 free attribute point per point invested | Combat | Skills | |
| Increases all fire damage dealt | Combat | Skills | |
| Increases movement speed and critical modifier | Combat | Skills | |
| Increases vitality, damage, physical armour and magic armour of summons and totems | Combat | Skills | |
| Increases all physical damage dealt | Combat | Skills | |
| Increases damage and dodging | Combat | Weapons | |
| Increases damage and critical chance when using bows and crossbows | Combat | Weapons | |
| Increases damage and accuracy when using a single-handed weapon with a shield or empty off-hand | Combat | Weapons | |
| Increases damage and critical multiplier when using two-handed melee weapons | Combat | Weapons | |
| Grants dodging and resistance bonuses to all allies within 8m radius | Combat | Defence | |
| Restores magic armour after recovering from frozen or stunned, and restores physical armour after knocked down or petrified | Combat | Defence | |
| Reflects received damage to attacker | Combat | Defence | |
| Identifies enemies and items by examining them or using an identifying glass | Civil | Craftsmanship | |
| Moves items telepathically regardless of weight | Civil | Craftsmanship | |
| File:Ability DOS2 Sneaking (ability) Icon.png Sneaking | Reduces others' sight cones and increases character movement speed while sneaking | Civil | Nasty deeds |
| Improves lockpicking and pickpocketing skills | Civil | Nasty deeds | |
| For each point invested, traders reduce their prices while paying more for character items | Civil | Personality | |
| Increases likelihood of finding extra treasure wherever loot is stashed | Civil | Personality | |
| Increases likelihood of convincing others in dialogues, and increases how much characters like you | Civil | Personality |