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DOS2:Troubled Waters: Difference between revisions

Quest on Merryweather
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'''Troubled Waters''' is a quest in ''[[Divinity: Original Sin II]]''.
{{SEO
| description = Troubled Waters is a quest in the Prologue of Divinity: Original Sin 2 (DOS2).}}
'''Troubled Waters''' is a {{DOS2|Quests|quest}} in the {{DOS2|Prologue}} of ''[[Divinity: Original Sin II]]''. It is initiated by speaking with {{MdChar DOS2|Siwan|Magister Siwan}} on the lower deck of the {{DOS2|Merryweather}}.


This is the player character's first quest after leaving the tutorial area of [[The Merryweather]] is initiated by talking to [[Magister Siwan]] when you first wake up.  
== Objectives ==
''The sequence and content of quests vary based on party choices.''
{{Questline DOS2
| quest = Get your bearings, then go to the upper deck.
| content = * As Sourcerers, we have been arrested by the Divine Order. The prison island of Fort Joy awaits.}}


Upstairs on the second floor, speak to [[Payde|Magister Payde]], or pickpocket the key to the stern room to gain access. Upon entering the door, you will encounter [[Windego]] and a group of Magisters. After a brief conflict, you, along with the other sourcerers are knocked unconscious, while the magisters are found dead. Take the stairs to your right and continue the quest to leave the ship.
{{Questline DOS2
| quest = Register with Magister William.
| content = * We were told to register with {{DOS2|William}} at the other end of the ship.}}


Entering the easternmost room, you encounter Magisters Rick and Murtof. On a failed persuasion check, you enter combat. Further into the west section of the third deck towards the right across the fire, there will be a dead Magister [[Priest Medwyn]]. She has a skull marked key that unlocks the storage holding [[Deathfog Barrels]] in the middle of the deck. Further down that path is an [[undead eternal]] sitting in a small room. Upon interacting, he reveals himself as [[Fane]]. After opening the Deathfog container room, tentacles appear, which break the death fog barrels.
{{Questline DOS2
| quest = Flee the ship.
| content = * {{DOS2|Windego|A Sourcerer}} slipped her {{DOS2|Source Collar|Source collar}} and triggered a huge explosion. We have to escape.}}


Head up to the deck and kill the two [[vicious voidlings]]. After finishing combat, make your way towards the wheel, where tentacles will trigger explosive barrels, killing [[Kalwyn|Captain Kalwyn]] and another Magister Knight. Investigating the captain's body reveals a [[scroll of blinding radiance]]. Head to the life boat on the northern side of the ship and talk to the dwarf and child. Either listen to the child and check on survivors or listen to the dwarf and leave.  
{{Questline DOS2
| quest = Escape from the Merryweather.
| content = * We made it to the middle deck. The ship is badly damaged. We have to keep moving.
* The ship is being attacked by a giant kraken. We have to escape before it sinks the vessel.}}


If searching for survivors, go back down to the third floor, and fight [[void hatchlings]] along with the other surviving NPCs.  
{{Questline DOS2
| quest = Help survivors escape the lower deck.
| content = * We are going to check the lower deck for survivors.
* Some other Sourcerers have abandoned the ship; we managed to escape in the nick of time.}}


After combat, you will learn that Magister Siwan is wounded but alive in [[The Hold]]. You can attempt to save her, resulting in the ship sinking with you still inside, or head back up to the lifeboat, where you are knocked out. Either way, this will trigger a cutscene with High Judge Orivand and end the quest.
{{Questline DOS2
| quest = Quest complete.
| content = * Some other Sourcerers have abandoned the ship; we managed to escape in the nick of time.}}


=== Related Quests ===
== Walkthrough ==
[[Death Belowdecks]]
After awakening on the Merryweather, leave the tutorial deck to speak with {{MdChar DOS2|Siwan}} on the lower deck. She directs the player character to the stern room on the opposite side of the lower deck. The entrance to the stern room is guarded by {{MdChar DOS2|Payde}}, who must be interacted with to gain access. Otherwise, the player character can pickpocket the {{MdItem DOS2|Key to Stern Room}} from him.


[[Getting Armed]]{{SHORTDESC:Quest (DOS II)}}
Inside, {{MdChar DOS2|Windego}} is interrogated by three {{DOS2|Magisters of the Divine Order|Magisters}}. She confesses to killing {{DOS2|Finn}}, breaks her {{MdItem DOS2|Source Collar}}, and kills the Magisters while knocking the player character unconscious. Upon awakening, the player character can take the nearby staircase to access the middle level.
[[Category:Quests]]
 
[[Category:Quests in DOS II]]
On the middle level of the ship, {{MdChar DOS2|Ricks}} and {{MdChar DOS2|Murtof}} have locked themselves in the easternmost room. The player character must attack the door to break it and gain access. If failing to persuade the Magisters to lay down arms, both Ricks and Murtof become hostile.
 
On the other side of the middle level, {{MdChar DOS2|Medwyn|Medwyn's}} corpse contains a {{MdItem DOS2|Skull-Marked Key}} unlocking the skull-marked door containing Deathfog Barrels. If entering, tentacles smash through the walls, breaking the barrels and contaminating the area.
 
On the upper level, the player character immediately enters combat with two {{MdChar DOS2|Viscous Voidling|Viscous Voidlings}}. After killing the Voidlings, continue along the upper deck, where tentacles break explosive barrels, killing {{MdChar DOS2|Kalwyn|Captain Kalwyn}}. Investigating Kalwyn's body reveals a {{MdItem DOS2|Blinding Radiance Scroll}}.
 
On the northern end of the upper level, {{MdChar DOS2|Gil}} is in a lifeboat with two children. He is eager to leave, but {{MdChar DOS2|Trice}} insists on saving the survivors on the lower deck. The player character can immediately depart on the lifebaot or return to the lower deck.
 
If returning to the lower deck, {{MdChar DOS2|Void Hatchling|Void Hatchlings}} attack the player character and remaining survivors. After combat, the player character can return to Siwan, who is severely wounded but alive. Regardless of whether the player character attempts to save or kill her, the Merryweather sinks, triggering a cutscene with {{MdChar DOS2|Orivand|High Judge Orivand}}, and ending the Prologue.
 
== Related quests ==
* {{Quest DOS2|Death Belowdecks}}
* {{Quest DOS2|Troubled Waters}}
** {{Quest DOS2|Getting Armed}}
 
{{SHORTDESC:Quest on Merryweather}}
[[Category:Quests in DOS2]]
[[Category:Quests in Prologue in DOS2]]

Latest revision as of 09:31, 1 March 2026

{{#seo| description = Troubled Waters is a quest in the Prologue of Divinity: Original Sin 2 (DOS2).| image = | keywords = Troubled Waters, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Troubled Waters - Divinity Wiki| type = article}}

Troubled Waters is a quest in the Prologue of Divinity: Original Sin II. It is initiated by speaking with Magister Siwan on the lower deck of the Merryweather.

Objectives

The sequence and content of quests vary based on party choices.

Get your bearings, then go to the upper deck.
  • As Sourcerers, we have been arrested by the Divine Order. The prison island of Fort Joy awaits.
Register with Magister William.
  • We were told to register with William at the other end of the ship.
Flee the ship.
Escape from the Merryweather.
  • We made it to the middle deck. The ship is badly damaged. We have to keep moving.
  • The ship is being attacked by a giant kraken. We have to escape before it sinks the vessel.
Help survivors escape the lower deck.
  • We are going to check the lower deck for survivors.
  • Some other Sourcerers have abandoned the ship; we managed to escape in the nick of time.
Quest complete.
  • Some other Sourcerers have abandoned the ship; we managed to escape in the nick of time.

Walkthrough

After awakening on the Merryweather, leave the tutorial deck to speak with Siwan on the lower deck. She directs the player character to the stern room on the opposite side of the lower deck. The entrance to the stern room is guarded by Payde, who must be interacted with to gain access. Otherwise, the player character can pickpocket the Key to Stern Room from him.

Inside, Windego is interrogated by three Magisters. She confesses to killing Finn, breaks her Source Collar, and kills the Magisters while knocking the player character unconscious. Upon awakening, the player character can take the nearby staircase to access the middle level.

On the middle level of the ship, Ricks and Murtof have locked themselves in the easternmost room. The player character must attack the door to break it and gain access. If failing to persuade the Magisters to lay down arms, both Ricks and Murtof become hostile.

On the other side of the middle level, Medwyn's corpse contains a Skull-Marked Key unlocking the skull-marked door containing Deathfog Barrels. If entering, tentacles smash through the walls, breaking the barrels and contaminating the area.

On the upper level, the player character immediately enters combat with two Viscous Voidlings. After killing the Voidlings, continue along the upper deck, where tentacles break explosive barrels, killing Captain Kalwyn. Investigating Kalwyn's body reveals a Blinding Radiance Scroll.

On the northern end of the upper level, Gil is in a lifeboat with two children. He is eager to leave, but Trice insists on saving the survivors on the lower deck. The player character can immediately depart on the lifebaot or return to the lower deck.

If returning to the lower deck, Void Hatchlings attack the player character and remaining survivors. After combat, the player character can return to Siwan, who is severely wounded but alive. Regardless of whether the player character attempts to save or kill her, the Merryweather sinks, triggering a cutscene with High Judge Orivand, and ending the Prologue.