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DOS2:All In: Difference between revisions

Skill
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'''All In''' is a skill in ''[[Divinity: Original Sin II]]''.
'''All In''' is a skill in ''[[Divinity: Original Sin II]]''.


{{Quote DOS2|Perform a heavy attack that deals [[Physical]] damage.}}
{{Quote DOS2|Perform a heavy attack that deals {{DOS2|Physical}} damage.}}


== Requirements ==
== Requirements ==
Line 19: Line 19:


== Effects ==
== Effects ==
* {{Special DOS2|Damage is based on your basic attack and receives a bonus from [[Strength]]}}
* {{Special DOS2|Damage is based on your basic attack and receives a bonus from {{DOS2|Strength}}}}


== How to learn ==
== How to learn ==
All In is granted while equipping:
''All In is granted while equipping a two-handed melee weapon such as:''
{{div col}}
* {{LgItem DOS2|Magister Trippel's Twohander}}
* {{LgItem DOS2|Big Piece Of Wood}}
* {{LgItem DOS2|Fishing Rod}}
* {{LgItem DOS2|Pickaxe}}
* {{LgItem DOS2|Primitive Harpoon}}
* {{LgItem DOS2|Spear of Braccus Rex}}
* {{LgItem DOS2|Spear of Braccus Rex}}
* {{LgItem DOS2|Twohander}}
* {{LgItem DOS2|Sundering Cleaver}}
* {{LgItem DOS2|Wooden Pitchfork}}
{{div col end}}


{{SHORTDESC:Skill (DOS2)}}
{{SHORTDESC:Skill}}
[[Category:Skills in DOS2]]
[[Category:Skills in DOS2]]
[[Category:Sources of physical damage in DOS2]]
[[Category:Sources of physical damage in DOS2]]
[[Category:Strength scaling in DOS2]]
[[Category:Strength scaling in DOS2]]

Latest revision as of 21:15, 1 March 2026

{{#seo| description = All In is a skill in Divinity: Original Sin 2 (DOS2). Perform a heavy attack that deals Physical damage.| image = Skill DOS2 All In Icon.png| keywords = All In, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = All In - Divinity Wiki| type = article}}
All In
AppearancesDivinity: Original Sin II
TypeSkill
Usages
AP3  AP
DamagePhysical
Range2.5m
Properties
ScalingStrength

All In is a skill in Divinity: Original Sin II.

Perform a heavy attack that deals Physical damage.

Requirements

  • Melee Weapon

Effects

  • Damage is based on your basic attack and receives a bonus from Strength

How to learn

All In is granted while equipping a two-handed melee weapon such as: