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DOS2:Wishful Thinking: Difference between revisions

Quest in Mastering the Source
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{{SEO
{{SEO
| description = Wishful Thinking is a quest in Mastering the Source in Divinity: Original Sin 2 (DOS2).}}
| description = Wishful Thinking is a quest in Mastering the Source in Divinity: Original Sin 2 (DOS2).}}
'''Wishful Thinking''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. It is initiated via the ancient lamp at {{DOS2|Reaper's Bluff}} in {{DOS2|Act Two}}.
'''Wishful Thinking''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. It is initiated by interacting with the ancient lamp in {{DOS2|Reaper's Bluff}} during {{DOS2|Act Two}}.


== Objectives ==
== Objectives ==
''The sequence and content of quests may vary based on party choices.''
''The sequence and content of quests may vary based on party choices.''
{{Questline DOS2
{{Questline DOS2
| quest = Investigate the lamp.
| quest = Investigate {{DOS2|Ancient Lamp|the lamp}}.
| content = * We came across a strange and ancient lamp.}}
| content = * We came across a strange and ancient lamp.}}


{{Questline DOS2
{{Questline DOS2
| quest = Take on the Djinn.
| quest = Take on the {{DOS2|Djinn}}.
| content = * ''If attacking the lamp:'' An enraged Djinn broke free from the lamp and attacked on sight.}}
| content = * ''If attacking the lamp or failing persuasion:'' An enraged Djinn broke free from the lamp and attacked on sight.}}
 
{{Questline DOS2
| quest = Sell {{DOS2|Djinn's Gift|the necklace}} for gold.
| content = * ''If wishing for wealth:'' We wished for riches, and the Djinn gave us a strangely disconcerting necklace.}}


{{Questline DOS2
{{Questline DOS2
| quest = Quest complete.
| quest = Quest complete.
| content = * We wished for knowledge, and were rewarded with a book of children's tales.
| content = * ''If wishing for power:'' We wished for power. The Djinn struck us with lightning.
* ''If wishing for knowledge:'' We wished for knowledge, and were rewarded with a book of children's tales.
* ''If wishing to wipe enemies from sight:'' We wished for our enemies to be purged from our sight, and the Djinn made us {{DOS2|Blinded (status)|Blind}}.
* The Djinn is free, and left us its lamp.
* The Djinn is free, and left us its lamp.
* ''If killing the Djinn:'' The Djinn is dead.}}
* ''If killing the Djinn:'' The Djinn is dead.}}

Latest revision as of 07:46, 14 April 2026

{{#seo| description = Wishful Thinking is a quest in Mastering the Source in Divinity: Original Sin 2 (DOS2).| image = | keywords = Wishful Thinking, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Wishful Thinking - Divinity Wiki| type = article}}

Wishful Thinking is a quest in Divinity: Original Sin II. It is initiated by interacting with the ancient lamp in Reaper's Bluff during Act Two.

Objectives

The sequence and content of quests may vary based on party choices.

Investigate the lamp.
  • We came across a strange and ancient lamp.
Take on the Djinn.
  • If attacking the lamp or failing persuasion: An enraged Djinn broke free from the lamp and attacked on sight.
Sell the necklace for gold.
  • If wishing for wealth: We wished for riches, and the Djinn gave us a strangely disconcerting necklace.
Quest complete.
  • If wishing for power: We wished for power. The Djinn struck us with lightning.
  • If wishing for knowledge: We wished for knowledge, and were rewarded with a book of children's tales.
  • If wishing to wipe enemies from sight: We wished for our enemies to be purged from our sight, and the Djinn made us Blind.
  • The Djinn is free, and left us its lamp.
  • If killing the Djinn: The Djinn is dead.