Toggle menu
2.9K
1.9K
8
23.5K
Divinity Wiki
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

DOS2:Action points: Difference between revisions

Gameplay mechanic
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Stub}}
'''Action points (AP)''' are used to take actions during combat. All actions have varying point costs.
'''Action points (AP)''' are used to take actions during combat. All actions have varying point costs.


Line 20: Line 19:


== See also ==
== See also ==
* [[Constitution]] is an [[Attributes|attribute]] that determines AP.
* {{DOS2|Constitution}} is an {{DOS2|Attributes|attribute}} that determines AP.


{{SHORTDESC:Gameplay mechanics in multiple Divinity games}}
{{SHORTDESC:Gameplay mechanic}}
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics in DOS]]
[[Category:Gameplay mechanics in DOS2]]
[[Category:Gameplay mechanics in DOS2]]

Latest revision as of 14:32, 6 May 2026

Action points (AP) are used to take actions during combat. All actions have varying point costs.

Divinity: Original Sin II

Each character replenishes 4 AP at the beginning of their combat turn. When all AP is depleted, the character's turn ends. Unspent AP is added to the character's next turn but cannot exceed their maximum AP.

Differences from Baldur's Gate 3

Baldur's Gate 3 adopts Dungeons & Dragons 5e rules, which usually allows each character to move up to 9m (30ft) per turn and take an action and bonus action. Actions and bonus actions can scale based on character build whereas movement can vary based on factors such as character race. For simplicity, we assume characters are moving up to 9m (30ft) per turn and taking 1 action and 1 bonus action. This splits the combat economy into multiple resources: movement, action, and bonus action.

In Divinity: Original Sin II, all combat actions use AP. This means characters can use all AP on a single action, such as travelling a great distance or forgoing all movement to attack multiple times per turn.

How to increase action points

See also