DOS2:The Thing Inside: Difference between revisions
Origin quest for Lohse
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Created page with "{{Stub}} {{SEO | description = The Thing Inside is an origin quest for Lohse in Divinity: Original Sin 2 (DOS2).}} '''The Thing Inside''' is an origin {{DOS2|Quests|quest}} for {{MdChar DOS2|Lohse}} in ''Divinity: Original Sin II''. == Objectives == {{Questline DOS2 | quest = Silence the voice in your head. | content = * A bad gig landed me on the wrong side of the {{DOS2|Magisters of the Divine Order|Magisters}}, but how bad can {{DOS2|Fort Joy}} can be? If the voi..." |
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{{SEO | {{SEO | ||
| description = The Thing Inside is an origin quest for Lohse in Divinity: Original Sin 2 (DOS2).}} | | description = The Thing Inside is an origin quest for Lohse in Divinity: Original Sin 2 (DOS2).}} | ||
'''The Thing Inside''' is an origin {{DOS2|Quests|quest}} for {{MdChar DOS2|Lohse}} in ''[[Divinity: Original Sin II]]''. | '''The Thing Inside''' is an origin {{DOS2|Quests|quest}} for {{MdChar DOS2|Lohse}} in ''[[Divinity: Original Sin II]]''. This quest is available when selecting Lohse as origin character. | ||
== Objectives == | == Objectives == | ||
''Quest content may vary based on party choices.'' | |||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = Silence the voice in your head. | | quest = Silence the voice in your head. | ||
| content = * A bad gig landed me on the wrong side of the {{DOS2|Magisters of the Divine Order|Magisters}}, but how bad can {{DOS2|Fort Joy}} can be? If the voice in my head shuts up, I should be okay.}} | | content = * A bad gig landed me on the wrong side of the {{DOS2|Magisters of the Divine Order|Magisters}}, but how bad can {{DOS2|Fort Joy}} can be? If the voice in my head shuts up, I should be okay.}} | ||
{{Questline DOS2 | |||
| quest = Get help. | |||
| content = * An island of {{DOS2|Sourcerer}}s. Maybe one of them can help me with my crowded brain.}} | |||
{{Questline DOS2 | |||
| quest = Escape {{DOS2|Reaper's Eye|the island}}. | |||
| content = * In a vision of the {{DOS2|Hall of Echoes}}, the thing inside me gave me the power to {{DOS2|bless}}.}} | |||
{{Questline DOS2 | |||
| quest = Talk to {{DOS2|Malady}}. | |||
| content = * When I spoke to the Gods, the thing inside me intervened and told me to become more powerful.}} | |||
{{Questline DOS2 | |||
| quest = Find the demonologist. | |||
| content = * {{DOS2|Malady}} told me that a demonologist could help me with the demon inside me. The demonologist {{DOS2|Jahan}} was last seen north of {{DOS2|Driftwood}}.}} | |||
{{Questline DOS2 | |||
| quest = Assassinate the {{DOS2|Advocate}}. | |||
| content = * {{DOS2|Jahan}} will help me, but first I must do him a favour - go to a {{DOS2|Bloodmoon Island|haunted island}} and kill 'the Advocate'.}} | |||
{{Questline DOS2 | |||
| quest = Report back to {{DOS2|Jahan}}. | |||
| content = * The {{DOS2|Advocate}} is dead. Jahan will be pleased.}} | |||
{{Questline DOS2 | |||
| quest = Learn the name of the demon. | |||
| content = * {{DOS2|Jahan}} showed me how to better master my {{DOS2|Source}} powers. Now I need the name of the demon haunting {{DOS2|Bloodmoon Island}}. | |||
* Jahan told me that the demon he seeks is the same demon I hear in my head. Once I find this demon's name, he will exorcise me.}} | |||
{{Questline DOS2 | |||
| quest = Report back to {{DOS2|Jahan}}. | |||
| content = * I discovered the name of the demon haunting {{DOS2|Bloodmoon Island}}: {{DOS2|Adramahlihk}}. Now Jahan can perform the exorcism!}} | |||
{{Questline DOS2 | |||
| quest = Journey to the city of {{DOS2|Arx}}. | |||
| content = * The exorcism failed, but {{DOS2|Jahan}} asked to travel with me to Arx, where the demon is hiding. | |||
* With Jahan, I'll travel to Arx and hunt down the demon.}} | |||
{{Questline DOS2 | |||
| quest = Speak to {{DOS2|Malady}} in {{DOS2|Arx}}. | |||
| content = * Malady told me that my demon lives in Arx. While I hunt {{DOS2|Dallis}}, Malady will look for a way to weaken him.}} | |||
{{Questline DOS2 | |||
| quest = Travel to {{DOS2|Adramahlihk|Adramahlihk's}} home plane. | |||
| content = * I met {{DOS2|Malady}} near the arch-demon Adramahlihk's house. She has found a way to his home plane - there, we may be able to weaken him. | |||
* I decided to travel with Malady to the demon's home realm. There, I'll find a way to weaken him.}} | |||
{{Questline DOS2 | |||
| quest = Face the demon. Face {{DOS2|Adramahlihk}}. | |||
| content = * I snuffed out the souls in the demon's home plane. He'll be weaker now, and easier to kill.}} | |||
{{Questline DOS2 | |||
| quest = Divinity beckons... | |||
| content = * I defeated the demon. But it's not over. I had a vision: souls haunted by demons, as I was. I could abandon them... or I could ascend.}} | |||
{{SHORTDESC:Origin quest for Lohse}} | {{SHORTDESC:Origin quest for Lohse}} | ||
[[Category: | [[Category:Origin quests in DOS2]] | ||
[[Category:Origin quests for Lohse in DOS2]] | |||
Latest revision as of 00:47, 13 May 2026
{{#seo| description = The Thing Inside is an origin quest for Lohse in Divinity: Original Sin 2 (DOS2).| image = | keywords = The Thing Inside, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = The Thing Inside - Divinity Wiki| type = article}}
The Thing Inside is an origin quest for
Lohse in Divinity: Original Sin II. This quest is available when selecting Lohse as origin character.
Objectives
Quest content may vary based on party choices.
Silence the voice in your head.
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Get help.
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Escape the island.
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Talk to Malady.
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Find the demonologist.
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Assassinate the Advocate.
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Report back to Jahan.
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Learn the name of the demon.
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Report back to Jahan.
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Journey to the city of Arx.
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Travel to Adramahlihk's home plane.
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Face the demon. Face Adramahlihk.
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Divinity beckons...
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