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| description = Initiative determines turn order during combat. In Divinity: Original Sin II, this mechanic uses a round-robin system. For each point added to Wits, 1 point is added to Initiative.}} | | description = Initiative determines turn order during combat. In Divinity: Original Sin II, this mechanic uses a round-robin system. For each point added to Wits, 1 point is added to Initiative.}} | ||
'''Initiative''' determines turn order during combat. In ''[[Divinity: Original Sin II]]'', this mechanic uses a round-robin system. For each point added to | '''Initiative''' determines turn order during combat. In ''[[Divinity: Original Sin II]]'', this mechanic uses a round-robin system. For each point added to {{DOS2|Wits}}, 1 point is added to Initiative. | ||
== | == Overview == | ||
At the beginning of combat, the character with | At the beginning of combat, the character with highest initiative acts first, followed by the character with highest initiative on ''the other team''. Turn taking continues until all characters on each side completes their turn. If one group outnumbers the other, the larger group acts consecutively after each character in the smaller group completes their turn. | ||
For example, in the following scenario: | For example, in the following scenario: | ||
* {{MdChar DOS2|Lohse}} has 1,000 initiative | * {{MdChar DOS2|Lohse}} has 1,000 initiative | ||
* {{MdChar DOS2| | * {{MdChar DOS2|Red Prince}} has 500 initiative | ||
* {{MdChar DOS2|Payde}} is an enemy with 20 initiative | * {{MdChar DOS2|Payde}} is an enemy with 20 initiative | ||
* {{MdChar DOS2|Siwan}} is an enemy with 100 initiative | * {{MdChar DOS2|Siwan}} is an enemy with 100 initiative | ||
* {{MdChar DOS2|Waters}} is an enemy with 1 initiative | * {{MdChar DOS2|Waters}} is an enemy with 1 initiative | ||
Lohse will act first because she has the highest initiative (1,000). The next character to act is Siwan (100), not | Lohse will act first because she has the highest initiative (1,000). The next character to act is Siwan (100), not the Red Prince (500). This is because Siwan has the next highest initiative on ''the other team''. After Siwan acts, the next turn belongs to the Red Prince (500), followed by Payde (20), and then Waters (1). | ||
Although Payde and Waters are on the same team, Waters acts immediately after Payde's turn because all friendly characters have completed their turn, so enforced turn swapping ends. | Although Payde and Waters are on the same team, Waters acts immediately after Payde's turn because all friendly characters have completed their turn, so enforced turn swapping ends. | ||
Summons are added to initiative order | Summons are added to initiative order ''immediately'' after the summoner's turn. | ||
{{SHORTDESC:Gameplay mechanic}} | {{SHORTDESC:Gameplay mechanic}} | ||
[[Category: | [[Category:Combat mechanics in DOS2]] | ||
Latest revision as of 01:16, 13 May 2026
Initiative determines turn order during combat. In Divinity: Original Sin II, this mechanic uses a round-robin system. For each point added to Wits, 1 point is added to Initiative.
Overview
At the beginning of combat, the character with highest initiative acts first, followed by the character with highest initiative on the other team. Turn taking continues until all characters on each side completes their turn. If one group outnumbers the other, the larger group acts consecutively after each character in the smaller group completes their turn.
For example, in the following scenario:
Lohse has 1,000 initiative
Red Prince has 500 initiative
Payde is an enemy with 20 initiative
Siwan is an enemy with 100 initiative
Waters is an enemy with 1 initiative
Lohse will act first because she has the highest initiative (1,000). The next character to act is Siwan (100), not the Red Prince (500). This is because Siwan has the next highest initiative on the other team. After Siwan acts, the next turn belongs to the Red Prince (500), followed by Payde (20), and then Waters (1).
Although Payde and Waters are on the same team, Waters acts immediately after Payde's turn because all friendly characters have completed their turn, so enforced turn swapping ends.
Summons are added to initiative order immediately after the summoner's turn.