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DOS2:Escape from Reaper's Eye (chronicle): Difference between revisions

Chronicle
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{{Stub}}
{{SEO
{{SEO
| description = Escape from Reaper's Eye is a chronicle in Divinity: Original Sin 2 (DOS2).}}
| description = Escape from Reaper's Eye is a chronicle in Divinity: Original Sin 2 (DOS2).}}
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{{Questline DOS2
{{Questline DOS2
| quest = Meet an undead knight.
| quest = Meet an undead knight.
| content = * Deep {{DOS2|Forgotten Cell|underground}}, we came across an {{DOS2|Lord Withermoore|undead knight}}. We promised to release his {{DOS2|Withermoore's Soul Jar (Item)|soul from a jar}}, and he told us of a way out of {{DOS2|Fort Joy}}.}}
| content = * Deep {{DOS2|Forgotten Cell|underground}}, we came across an {{DOS2|Withermoore|undead knight}}. We promised to release his {{DOS2|Withermoore's Soul Jar (item)|soul from a jar}}, and he told us of a way out of {{DOS2|Fort Joy}}.}}


{{Questline DOS2
{{Questline DOS2
| quest = Free an elf from imprisonment.
| quest = Free an elf from imprisonment.
| content = * We freed the elf {{DOS2|Amyro}} from his cage. In gratitude, he told us of a possible route out of the {{DOS2|Fort Joy|Fort}}.}}
| content = * We freed the elf {{DOS2|Amyro}} from his cage. In gratitude, he told us of a possible route out of {{DOS2|Fort Joy|the Fort}}.}}


{{Questline DOS2
{{Questline DOS2
| quest = Meet a Magister running experiments.
| quest = Rescue {{DOS2|Cork}} at {{DOS2|Fort Joy}}.
| content = * We intervened to help a {{DOS2|Paladins of the Divine Order|Paladin}} sent to investigate {{DOS2|Magisters of the Divine Order|Magister}} activities in Fort Joy. It seems there is dissent in the {{DOS2|Divine Order}}.}}
 
{{Questline DOS2
| quest = Encounter a Magister conducting experiments.
| content = * In the {{DOS2|Fort Joy Prison|bowels of Fort Joy}} we met a {{DOS2|Kniles|deranged Magister}} conducting horrible experiments on purged {{DOS2|Sourcerer}}s.}}
| content = * In the {{DOS2|Fort Joy Prison|bowels of Fort Joy}} we met a {{DOS2|Kniles|deranged Magister}} conducting horrible experiments on purged {{DOS2|Sourcerer}}s.}}


{{Questline DOS2
{{Questline DOS2
| quest = Escape {{DOS2|Fort Joy}}.
| quest = Escape {{DOS2|Fort Joy}}.
| content = * We escaped Fort Joy. Now we must get off the {{DOS2|Reaper's Eye|island}}.}}
| content = * We escaped Fort Joy. Now we must get off {{DOS2|Reaper's Eye|the island}}.}}


{{Questline DOS2
{{Questline DOS2
| quest = Hear a voice in the {{DOS2|Hollow Marshes}}.
| quest = Hear a voice in the {{DOS2|Hollow Marshes}}.
| content = * While drowning, we heard a voice. We heard it again in the Hollow Marshes. It told us to seek it, wherever it may be.}}
| content = * While drowning, we heard a voice. We heard it again in the Hollow Marshes. It told us to seek it, wherever it may be.}}
{{Questline DOS2
| quest = Encounter a {{DOS2|Windego|certain Sourcerer}} along the shoreline outside of {{DOS2|Fort Joy}}.
| content = * We met the murderer from the {{DOS2|Merryweather}}; she was praying to an unnamed god. She called us sinners, then attacked us.}}


{{Questline DOS2
{{Questline DOS2
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{{Questline DOS2
{{Questline DOS2
| quest = Rescue {{DOS2|Gareth}}.
| quest = Rescue {{DOS2|Gareth}}.
| content = * We saved the knight Gareth from {{DOS2|Magisters in the Divine Order|Magisters}} in the {{DOS2|Hollow Marshes|marshes}}. He too was looking to escape the {{DOS2|Reaper's Eye|island}}.}}
| content = * We saved the knight Gareth from {{DOS2|Magisters in the Divine Order|Magisters}} in the {{DOS2|Hollow Marshes|marshes}}. He too was looking to escape {{DOS2|Reaper's Eye|the island}}.}}


{{Questline DOS2
{{Questline DOS2
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{{Questline DOS2
{{Questline DOS2
| quest = Defeat the {{DOS2|Divine Order}} members barring passage.
| quest = Defeat the {{DOS2|Divine Order}} members barring passage.
| content = * At the point of our escape from the {{DOS2|Reaper's Eye|island}}, we were intercepted by {{DOS2|Alexandar}}. We defeated him.}}
| content = * At the point of our escape from {{DOS2|Reaper's Eye|the island}}, we were intercepted by {{DOS2|Alexandar}}. We defeated him.}}


{{Questline DOS2
{{Questline DOS2
| quest = Board the ship.
| quest = Board the ship.
| content = * We escaped the {{DOS2|Reaper's Eye|island}}. The strange and compelling {{DOS2|Malady}} has offered to help us on our journey.}}
| content = * We escaped {{DOS2|Reaper's Eye|the island}}. The strange and compelling {{DOS2|Malady}} has offered to help us on our journey.}}


{{SHORTDESC:Chronicle}}
{{SHORTDESC:Chronicle}}
[[Category:Chronicles in DOS2]]
[[Category:Chronicles in DOS2]]

Revision as of 01:40, 13 May 2026

{{#seo| description = Escape from Reaper's Eye is a chronicle in Divinity: Original Sin 2 (DOS2).| image = | keywords = Escape from Reaper's Eye (chronicle), Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Escape from Reaper's Eye (chronicle) - Divinity Wiki| type = article}}

Escape from Reaper's Eye is a chronicle in Divinity: Original Sin II. Below is a list of party actions that can advance a chronicle, which note important events relating to the chronicle's theme or question.

Chronicle pages contain extensive spoilers.

Will we escape Fort Joy?

Chronicle content may vary based on party choices.

Survive the Merryweather.
  • As the sea took me, a powerful presence told me that this was not my time to die. A task of great importance lies before me.
Regain consciousness on Fort Joy Beach.
  • I came to on the shore near Fort Joy. Was it luck or divine intervention that saved me?
Watch the interrogation at the entrance to Fort Joy Ghetto.
Meet an undead knight.
Free an elf from imprisonment.
  • We freed the elf Amyro from his cage. In gratitude, he told us of a possible route out of the Fort.
Rescue Cork at Fort Joy.
Encounter a Magister conducting experiments.
Escape Fort Joy.
  • We escaped Fort Joy. Now we must get off the island.
Hear a voice in the Hollow Marshes.
  • While drowning, we heard a voice. We heard it again in the Hollow Marshes. It told us to seek it, wherever it may be.
Encounter a certain Sourcerer along the shoreline outside of Fort Joy.
  • We met the murderer from the Merryweather; she was praying to an unnamed god. She called us sinners, then attacked us.
Remove the Source Collar.
  • Freedom from the constraints of a Source collar felt good. It felt powerful.
Obtain a Purging Wand.
  • We found an old Purging Wand. It allows us to take people's Source.
Rescue Gareth.
Eliminate the Shriekers.
  • We destroyed the Shriekers barring our way.
Help Slane, who repays the favor.
  • We freed Slane, the Dragon Knight. He destroyed the Shriekers barring our way.
Defeat the Divine Order members barring passage.
Board the ship.
  • We escaped the island. The strange and compelling Malady has offered to help us on our journey.