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DOS2:Lady o' War: Difference between revisions

Quest in I, the Godwoken
Created page with "{{SEO | description = Lady o' War is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle I, the Godwoken.}} '''Lady o' War''' is a {{DOS2|Quests|quest}} in ''Divinity: Original Sin II''. It is part of the chronicle I, the Godwoken. == Objectives == ''The sequence and content of quests vary based on party choices.'' {{Questline DOS2 | quest = Speak with Malady. | content = * A dissident group called the {{DOS2|Seekers of the Divine Order|Seekers}}..."
 
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{{SEO
{{SEO
| description = Lady o' War is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle I, the Godwoken.}}
| description = Lady o' War is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle I, the Godwoken.}}
'''Lady o' War''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. It is part of the chronicle I, the Godwoken.
'''Lady o' War''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. It is part of the chronicle {{Quest DOS2|I, the Godwoken}}.


== Objectives ==
== Objectives ==
''The sequence and content of quests vary based on party choices.''
''Quest content may vary based on party choices.''
{{Questline DOS2
{{Questline DOS2
| quest = Speak with Malady.
| quest = Speak with {{DOS2|Malady}}.
| content = * A dissident group called the {{DOS2|Seekers of the Divine Order|Seekers}} have seized the Lady Vengeance. We're with friends. But what now?}}
| content = * A dissident group called the {{DOS2|Seekers of the Divine Order|Seekers}} have seized the {{DOS2|Lady Vengeance}}. We're with friends. But what now?}}


{{Questline DOS2
{{Questline DOS2
| quest = Speak with Malady once more.
| quest = Speak with {{DOS2|Malady}} once more.
| content = * Malady should know what to do next.}}
| content = * Malady should know what to do next.}}


{{Questline DOS2
{{Questline DOS2
| quest = Find out how to control the ship.
| quest = Find out how to control the ship.
| content = * Made of elven livewood, the Lady Vengeance is conscious but unable to sail. The means to control the ship must be somewhere on board.
| content = * Made of elven livewood, the {{DOS2|Lady Vengeance}} is conscious but unable to sail. The means to control the ship must be somewhere on board.
* The password for the master cabin is 'Fortitude'.
* The password for the master cabin is 'Fortitude'.
* We spoke with a rat who recalls that {{DOS2|Dallis}} controlled the ship by singing from a strange song book.
* {{DOS2|Dallis}} used a living scar to steer the Lady Vengeance - perhaps we can too.
* {{DOS2|Ranley}}, a Magister survivor locked in the brig, told us that Dallis sang to the ship when it was under her command. We should search her room for the song.}}
* We spoke with a rat who recalls that Dallis controlled the ship by singing from a strange song book.
* Belowdecks we found Dallis' stateroom. To enter, we must get past the two doors that bar the way.
* {{DOS2|Ranley}}, a {{DOS2|Magisters of the Divine Order|Magister}} survivor locked in the brig, told us that Dallis sang to the ship when it was under her command. We should search her room for the song.
* The comatose {{DOS2|Alexandar}} had a rather peculiar gem on him. It might come in handy...}}


{{SHORTDESC:I, the Godwoken quest}}
{{Questline DOS2
| quest = Search {{DOS2|Dallis}}' cabin.
| content = * Now that we're in, we should search Dallis' stateroom thoroughly.}}
 
{{Questline DOS2
| quest = Take control of the {{DOS2|Lady Vengeance}}.
| content = * We found a song book in Dallis' stateroom.}}
 
{{Questline DOS2
| quest = Talk to {{DOS2|Malady}}.
| content = * We released the ship from its bonds. In gratitude, it will take us wherever we need to go.}}
 
{{Questline DOS2
| quest = Protect {{DOS2|Malady}}.
| content = * {{DOS2|Dallis}} and her {{DOS2|Magisters of the Divine Order|Magisters}} attacked. Malady can save us, but we must buy her time.}}
 
{{Questline DOS2
| quest = Quest complete.
| content = * {{DOS2|Malady}} took the ship into the {{DOS2|Hall of Echoes}} and saved us all.}}
 
== Walkthrough ==
Upon boarding the {{DOS2|Lady Vengeance}}, speak with {{MdChar DOS2|Malady}}. She explains that the ship is made of {{DOS2|Livewood Log|livewood}} and remains dormant, unmoving. Walking toward the head of the ship at {{Coords DOS2|541|538}} triggers a dialogue with {{MdChar DOS2|Maeve}}, who warns the party to avoid interacting with it. If a party member ignores the warning and keeps their hand on the ship head, the entire party is set ablaze.
 
The deceased {{DOS2|Magisters of the Divine Order|Magister}} at {{Coords DOS2|564|531}} possesses a {{MdItem DOS2|Sodden Diary}}, which reveals the passcode 'Fortitude'. With this information, travel to the lower deck of the ship where {{MdChar DOS2|Alexandar|Bishop Alexandar}} and {{MdChar DOS2|Ranley|Magister Ranley}} are imprisoned. Ask the guard {{MdChar DOS2|Constance}} to unlock the gate. Enter the cell and persuade {{MdChar DOS2|Ranley}} for permission to search {{MdChar DOS2|Alexandar}}. Otherwise, killing her grants 2,250 XP.
 
Retrieve the {{MdItem DOS2|Strange Gem}} from {{MdChar DOS2|Alexandar}}. Head toward the door next to {{MdChar DOS2|Han}} at {{Coords DOS2|324|489}}. After interacting with the door and providing the passcode 'Fortitude', the party gain access to the room and 3,600 XP. TBC
 
== Tutorial ==
 
* Board the {{DOS2|Lady Vengeance}}
* Talk to {{DOS2|Malady}}
* Read the {{DOS2|Sodden Diary}} found on the dead Magister at {{Coords DOS2|564|531}}
* Go to the lowest deck
* Ask {{DOS2|Constance}} to open the gate
* Persuade {{DOS2|Ranley}} to allow access or kill her
* Take the gem from Alexandar
* Go to the door at {{Coords DOS2|324|489}}
* Insert the gem and say the passcode
* Enter the room (+3600 XP)
 
{{SHORTDESC:Quest in I, the Godwoken}}
[[Category:Quests in DOS2]]
[[Category:Quests in DOS2]]
[[Category:Quests in I the Godwoken in DOS2]]
[[Category:Quests in I the Godwoken in DOS2]]

Latest revision as of 17:20, 14 May 2026

{{#seo| description = Lady o' War is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle I, the Godwoken.| image = | keywords = Lady o' War, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Lady o' War - Divinity Wiki| type = article}}

Lady o' War is a quest in Divinity: Original Sin II. It is part of the chronicle I, the Godwoken.

Objectives

Quest content may vary based on party choices.

Speak with Malady.
Speak with Malady once more.
  • Malady should know what to do next.
Find out how to control the ship.
  • Made of elven livewood, the Lady Vengeance is conscious but unable to sail. The means to control the ship must be somewhere on board.
  • The password for the master cabin is 'Fortitude'.
  • Dallis used a living scar to steer the Lady Vengeance - perhaps we can too.
  • We spoke with a rat who recalls that Dallis controlled the ship by singing from a strange song book.
  • Belowdecks we found Dallis' stateroom. To enter, we must get past the two doors that bar the way.
  • Ranley, a Magister survivor locked in the brig, told us that Dallis sang to the ship when it was under her command. We should search her room for the song.
  • The comatose Alexandar had a rather peculiar gem on him. It might come in handy...
Search Dallis' cabin.
  • Now that we're in, we should search Dallis' stateroom thoroughly.
Take control of the Lady Vengeance.
  • We found a song book in Dallis' stateroom.
Talk to Malady.
  • We released the ship from its bonds. In gratitude, it will take us wherever we need to go.
Protect Malady.
  • Dallis and her Magisters attacked. Malady can save us, but we must buy her time.
Quest complete.

Walkthrough

Upon boarding the Lady Vengeance, speak with Malady. She explains that the ship is made of livewood and remains dormant, unmoving. Walking toward the head of the ship at   X: 541  Y: 538   triggers a dialogue with Maeve, who warns the party to avoid interacting with it. If a party member ignores the warning and keeps their hand on the ship head, the entire party is set ablaze.

The deceased Magister at   X: 564  Y: 531   possesses a Sodden Diary, which reveals the passcode 'Fortitude'. With this information, travel to the lower deck of the ship where Bishop Alexandar and Magister Ranley are imprisoned. Ask the guard Constance to unlock the gate. Enter the cell and persuade Ranley for permission to search Alexandar. Otherwise, killing her grants 2,250 XP.

Retrieve the Strange Gem from Alexandar. Head toward the door next to Han at   X: 324  Y: 489  . After interacting with the door and providing the passcode 'Fortitude', the party gain access to the room and 3,600 XP. TBC

Tutorial

  • Board the Lady Vengeance
  • Talk to Malady
  • Read the Sodden Diary found on the dead Magister at   X: 564  Y: 531  
  • Go to the lowest deck
  • Ask Constance to open the gate
  • Persuade Ranley to allow access or kill her
  • Take the gem from Alexandar
  • Go to the door at   X: 324  Y: 489  
  • Insert the gem and say the passcode
  • Enter the room (+3600 XP)