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DOS2:The Shakedown: Difference between revisions

Quest in Escape from Reaper's Eye
m Alex moved page The Shakedown to DOS2:The Shakedown without leaving a redirect
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{{SEO
{{SEO
| description = The Shakedown is a quest in Divinity: Original Sin 2 (DOS2). It is initiated at the beginning of Act One near the entrance of Fort Joy Ghetto.}}
| description = The Shakedown is a quest in Divinity: Original Sin 2 (DOS2). It is initiated at the beginning of Act One near the entrance of Fort Joy Ghetto.}}
'''The Shakedown''' is a [[Quests in Divinity: Original Sin II|quest]] in ''[[Divinity: Original Sin II]]''. It is initiated at the beginning of [[Act One (DOS2)|Act One]] near the entrance of [[Fort Joy Ghetto]].
'''The Shakedown''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. It is initiated at the beginning of {{DOS2|Act One}} near the entrance of {{DOS2|Fort Joy Ghetto}}.


== Objectives ==
== Objectives ==
''Quest content may vary based on party choices.''
{{Questline DOS2
{{Questline DOS2
| quest = Resolve the situation.
| quest = Resolve the situation.
| content = * Some thuggish [[Sourcerer]] extortionists were threatening an innocent [[elf]]. We intervened.}}
| content = * Some thuggish {{DOS2|Sourcerer}} extortionists were threatening {{DOS2|Elodi|an innocent elf}}. We intervened.}}


{{Questline DOS2
{{Questline DOS2
| quest = Listen to [[Elodi]].
| quest = Listen to {{DOS2|Elodi}}.
| content = * We stood up for the put-upon elf.}}
| content = * We stood up for the put-upon elf.}}


{{Questline DOS2
{{Questline DOS2
| quest = Follow Elodi.
| quest = Follow {{DOS2|Elodi}}.
| content = * The elf, Elodi, told us of a safe place where we can talk safely.}}
| content = * The elf, Elodi, told us of a {{DOS2|Fort Joy Caverns|safe place}} where we can talk safely.}}
 
{{Questline DOS2
| quest = Quest complete.
| content = * {{DOS2|Elodi}} suggested that the elf {{DOS2|Saheila}} may know how to escape {{DOS2|Fort Joy|the fort}}.}}


== Walkthrough ==
== Walkthrough ==
The Shakedown is initiated by talking with a group of people at the entrance of [[Fort Joy Ghetto]]. If you intervene in the argument and side with {{MdChar DOS2|Ifan ben-Mezd|Ifan}} and {{MdChar DOS2|Elodi}}, she leads the player character to the cavern at {{Coords DOS2|214|96}}. Following her ends the quest and rewards a severed head.
The Shakedown is initiated by talking with a group of people at the entrance of {{DOS2|Fort Joy Ghetto}}. If you intervene in the argument and side with {{MdChar DOS2|Ifan ben-Mezd|Ifan}} and {{MdChar DOS2|Elodi}}, she leads the player character to {{DOS2|Fort Joy Caverns}} at {{Coords DOS2|214|96}}. Following her ends the quest and rewards a {{MdItem DOS2|Severed Head (Elodi)|Severed Head}}.


'''Note:''' If an elf eats the severed head, it permanently grants them {{MdSkill DOS2|First Aid}}.
=== Rewards ===
* {{LgItem DOS2|Severed Head (Elodi)}}


=== Rewards ===
== Related quests ==
* {{LgItem DOS2|Severed Head}}
* {{Quest DOS2|Escape from Fort Joy}}
** {{Quest DOS2|The Path of Common Knowledge}}


{{SHORTDESC:Quest (DOS2)}}
{{SHORTDESC:Quest in Escape from Reaper's Eye}}
[[Category:Quests in DOS2]]
[[Category:Quests in DOS2]]
[[Category:Quests in Act One in DOS2]]
[[Category:Quests in Escape from Reaper's Eye in DOS2]]

Latest revision as of 10:21, 25 May 2026

{{#seo| description = The Shakedown is a quest in Divinity: Original Sin 2 (DOS2). It is initiated at the beginning of Act One near the entrance of Fort Joy Ghetto.| image = | keywords = The Shakedown, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = The Shakedown - Divinity Wiki| type = article}}

The Shakedown is a quest in Divinity: Original Sin II. It is initiated at the beginning of Act One near the entrance of Fort Joy Ghetto.

Objectives

Quest content may vary based on party choices.

Resolve the situation.
Listen to Elodi.
  • We stood up for the put-upon elf.
Follow Elodi.
  • The elf, Elodi, told us of a safe place where we can talk safely.
Quest complete.

Walkthrough

The Shakedown is initiated by talking with a group of people at the entrance of Fort Joy Ghetto. If you intervene in the argument and side with Ifan and Elodi, she leads the player character to Fort Joy Caverns at   X: 214  Y: 96  . Following her ends the quest and rewards a Severed Head.

Rewards