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DOS2:Troubled Waters: Difference between revisions

Quest on the Merryweather
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'''Troubled Waters''' is a quest in ''[[Divinity: Original Sin II]]''.
{{SEO
| description = Troubled Waters is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle The Merryweather.}}
'''Troubled Waters''' is a {{DOS2|Quests|quest}} in the {{DOS2|Prologue}} of ''[[Divinity: Original Sin II]]''. It is initiated by speaking with {{MdChar DOS2|Siwan|Magister Siwan}} on the lower deck of the {{DOS2|Merryweather}}.


== Objectives ==
== Objectives ==
{{Questline
''Quest content may vary based on party choices.''
{{Questline DOS2
| quest = Get your bearings, then go to the upper deck.
| quest = Get your bearings, then go to the upper deck.
| content = * As Sourcerers, we have been arrested by the Divine Order. The prison island of Fort Joy awaits.}}
| content = * As {{DOS2|Sourcerer}}s, we have been arrested by the {{DOS2|Divine Order}}. The prison island of {{DOS2|Fort Joy}} awaits.}}


{{Questline
{{Questline DOS2
| quest = Register with Magister William.
| quest = Register with {{DOS2|William|Magister William}}.
| content = * We were told to register with [[William|Magister William]] at the other end of the ship.}}
| content = * We were told to register with William at the other end of the ship.}}


{{Questline
{{Questline DOS2
| quest = Flee the ship.
| quest = Flee the ship.
| content = * [[Windego|A Sourcerer]] slipped her Source collar and triggered a huge explosion. We have to escape.}}
| content = * {{DOS2|Windego|A Sourcerer}} slipped her {{DOS2|Source Collar}} and triggered a huge explosion. We have to escape.}}


{{Questline
{{Questline DOS2
| quest = Escape from the Merryweather.
| quest = Escape from the {{DOS2|Merryweather}}.
| content = * We made it to the middle deck. The ship is badly damaged. We have to keep moving.
| content = * We made it to the middle deck. The ship is badly damaged. We have to keep moving.
* The ship is being attacked by a giant kraken. We have to escape before it sinks the vessel.}}
* The ship is being attacked by a gigantic kraken. We have to escape before it sinks the vessel.}}


{{Questline
{{Questline DOS2
| quest = Help survivors escape the lower deck.
| quest = Help survivors escape the lower deck.
| content = * We are going to check the lower deck for survivors.}}
| content = * We are going to check the lower deck for survivors.}}


{{Questline
{{Questline DOS2
| quest = Some other Sourcerers have abandoned the ship; we managed to escape in the nick of time.
| quest = Quest complete.
| content = }}
| content = * ''If returning for survivors:''
** Some other Sourcerers have abandoned {{DOS2|Merryweather|the ship}}; we managed to escape in the nick of time.
* ''If abandoning survivors:''
** We managed to escape the ship. Anyone who still remained on board has likely perished.}}


== Walkthrough ==
== Walkthrough ==
This is the player character's first quest after leaving the tutorial area of [[The Merryweather]] is initiated by talking to Magister [[Siwan]] when you first wake up.
After awakening on the Merryweather, leave the tutorial deck to speak with {{MdChar DOS2|Siwan}} on the lower deck. She directs the player character to the stern room on the opposite side of the lower deck. The entrance to the stern room is guarded by {{MdChar DOS2|Payde}}, who must be interacted with to gain access. Otherwise, the player character can pickpocket the {{MdItem DOS2|Key to Stern Room}} from him.


Upstairs on the second floor, speak to [[Payde|Magister Payde]], or pickpocket the key to the stern room to gain access. Upon entering the door, you will encounter [[Windego]] and a group of Magisters. After a brief conflict, you, along with the other sourcerers are knocked unconscious, while the magisters are found dead. Take the stairs to your right and continue the quest to leave the ship.
Inside, {{MdChar DOS2|Windego}} is interrogated by three {{DOS2|Magisters of the Divine Order|Magisters}}. She confesses to killing {{DOS2|Finn}}, breaks her {{MdItem DOS2|Source Collar}}, and kills the Magisters while knocking the player character unconscious. Upon awakening, the player character can take the nearby staircase to access the middle level.


Entering the easternmost room, you encounter Magisters Rick and Murtof. On a failed persuasion check, you enter combat. Further into the west section of the third deck towards the right across the fire, there will be a dead Magister Priest [[Medwyn]]. She has a skull marked key that unlocks the storage holding [[Deathfog Barrels]] in the middle of the deck. Further down that path is an [[undead eternal]] sitting in a small room. Upon interacting, he reveals himself as [[Fane]]. After opening the Deathfog container room, tentacles appear, which break the death fog barrels.
On the middle level of the ship, {{MdChar DOS2|Ricks}} and {{MdChar DOS2|Murtof}} have locked themselves in the easternmost room. The player character must attack the door to break it and gain access. If failing to persuade the Magisters to lay down arms, both Ricks and Murtof become hostile.  


Head up to the deck and kill the two [[vicious voidlings]]. After finishing combat, make your way towards the wheel, where tentacles will trigger explosive barrels, killing [[Kalwyn|Captain Kalwyn]] and another Magister Knight. Investigating the captain's body reveals a [[scroll of blinding radiance]]. Head to the life boat on the northern side of the ship and talk to the dwarf and child. Either listen to the child and check on survivors or listen to the dwarf and leave.
On the other side of the middle level, {{MdChar DOS2|Medwyn|Medwyn's}} corpse contains a {{MdItem DOS2|Skull-Marked Key}} unlocking the skull-marked door containing Deathfog Barrels. If entering, tentacles smash through the walls, breaking the barrels and contaminating the area.


If searching for survivors, go back down to the third floor, and fight [[void hatchlings]] along with the other surviving NPCs.
On the upper level, the player character immediately enters combat with two {{MdChar DOS2|Viscous Voidling}}s. After killing the Voidlings, continue along the upper deck, where tentacles break explosive barrels, killing {{MdChar DOS2|Kalwyn|Captain Kalwyn}}. Investigating Kalwyn's body reveals a {{MdItem DOS2|Blinding Radiance Scroll}}.


After combat, you learn that Magister Siwan is wounded but alive in [[The Hold]]. You can attempt to save her, resulting in the ship sinking with you still inside, or head back up to the lifeboat, where you are knocked out. Either way, this will trigger a cutscene with High Judge Orivand and end the quest.
On the northern end of the upper level, {{MdChar DOS2|Gil}} is in a lifeboat with two children. He is eager to leave, but {{MdChar DOS2|Trice}} insists on saving the survivors on the lower deck. The player character can immediately depart on the lifeboat or return to the lower deck.
 
If returning to the lower deck, {{MdChar DOS2|Void Hatchling}}s attack the player character and remaining survivors. After combat, the player character can return to Siwan, who is severely wounded but alive. Regardless of whether the player character attempts to save or kill her, the Merryweather sinks, triggering a cutscene with {{MdChar DOS2|Orivand|High Judge Orivand}}, and ending the Prologue.


== Related quests ==
== Related quests ==
* {{Quest|Death Belowdecks}}
* {{Quest DOS2|Death Belowdecks}}
* {{Quest|Getting Armed}}
* {{Quest DOS2|Troubled Waters}}
** {{Quest DOS2|Getting Armed}}


{{SHORTDESC:Quest (DOS2)}}
{{SHORTDESC:Quest on the Merryweather}}
[[Category:Quests]]
[[Category:Quests in DOS2]]
[[Category:Quests in DOS2]]
[[Category:Quests in The Merryweather in DOS2]]

Latest revision as of 10:09, 28 May 2026

{{#seo| description = Troubled Waters is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle The Merryweather.| image = | keywords = Troubled Waters, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Troubled Waters - Divinity Wiki| type = article}}

Troubled Waters is a quest in the Prologue of Divinity: Original Sin II. It is initiated by speaking with Magister Siwan on the lower deck of the Merryweather.

Objectives

Quest content may vary based on party choices.

Get your bearings, then go to the upper deck.
Register with Magister William.
  • We were told to register with William at the other end of the ship.
Flee the ship.
Escape from the Merryweather.
  • We made it to the middle deck. The ship is badly damaged. We have to keep moving.
  • The ship is being attacked by a gigantic kraken. We have to escape before it sinks the vessel.
Help survivors escape the lower deck.
  • We are going to check the lower deck for survivors.
Quest complete.
  • If returning for survivors:
    • Some other Sourcerers have abandoned the ship; we managed to escape in the nick of time.
  • If abandoning survivors:
    • We managed to escape the ship. Anyone who still remained on board has likely perished.

Walkthrough

After awakening on the Merryweather, leave the tutorial deck to speak with Siwan on the lower deck. She directs the player character to the stern room on the opposite side of the lower deck. The entrance to the stern room is guarded by Payde, who must be interacted with to gain access. Otherwise, the player character can pickpocket the Key to Stern Room from him.

Inside, Windego is interrogated by three Magisters. She confesses to killing Finn, breaks her Source Collar, and kills the Magisters while knocking the player character unconscious. Upon awakening, the player character can take the nearby staircase to access the middle level.

On the middle level of the ship, Ricks and Murtof have locked themselves in the easternmost room. The player character must attack the door to break it and gain access. If failing to persuade the Magisters to lay down arms, both Ricks and Murtof become hostile.

On the other side of the middle level, Medwyn's corpse contains a Skull-Marked Key unlocking the skull-marked door containing Deathfog Barrels. If entering, tentacles smash through the walls, breaking the barrels and contaminating the area.

On the upper level, the player character immediately enters combat with two Viscous Voidlings. After killing the Voidlings, continue along the upper deck, where tentacles break explosive barrels, killing Captain Kalwyn. Investigating Kalwyn's body reveals a Blinding Radiance Scroll.

On the northern end of the upper level, Gil is in a lifeboat with two children. He is eager to leave, but Trice insists on saving the survivors on the lower deck. The player character can immediately depart on the lifeboat or return to the lower deck.

If returning to the lower deck, Void Hatchlings attack the player character and remaining survivors. After combat, the player character can return to Siwan, who is severely wounded but alive. Regardless of whether the player character attempts to save or kill her, the Merryweather sinks, triggering a cutscene with High Judge Orivand, and ending the Prologue.