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| description = Lady o' War is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle I, the Godwoken.}} | | description = Lady o' War is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle I, the Godwoken.}} | ||
'''Lady o' War''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. | '''Lady o' War''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. It is part of the chronicle {{Quest DOS2|I, the Godwoken}}. | ||
== Objectives == | == Objectives == | ||
'' | ''Quest content may vary based on party choices.'' | ||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = Speak with Malady. | | quest = Speak with {{DOS2|Malady}}. | ||
| content = * A dissident group called the {{DOS2|Seekers of the Divine Order|Seekers}} have seized the Lady Vengeance. We're with friends. But what now?}} | | content = * A dissident group called the {{DOS2|Seekers of the Divine Order|Seekers}} have seized the {{DOS2|Lady Vengeance}}. We're with friends. But what now?}} | ||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = Speak with Malady once more. | | quest = Speak with {{DOS2|Malady}} once more. | ||
| content = * Malady should know what to do next.}} | | content = * Malady should know what to do next.}} | ||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = Find out how to control the ship. | | quest = Find out how to control the ship. | ||
| content = * Made of elven livewood, the Lady Vengeance is conscious but unable to sail. The means to control the ship must be somewhere on board. | | content = * Made of elven livewood, the {{DOS2|Lady Vengeance}} is conscious but unable to sail. The means to control the ship must be somewhere on board. | ||
* The password for the master cabin is 'Fortitude'. | * The password for the master cabin is 'Fortitude'. | ||
* We spoke with a rat who recalls that | * {{DOS2|Dallis}} used a living scar to steer the Lady Vengeance - perhaps we can too. | ||
* {{DOS2|Ranley}}, a Magister survivor locked in the brig, told us that Dallis sang to the ship when it was under her command. We should search her room for the song. | * We spoke with a rat who recalls that Dallis controlled the ship by singing from a strange song book. | ||
* Belowdecks we found Dallis' stateroom. To enter, we must get past the two doors that bar the way. | |||
* {{DOS2|Ranley}}, a {{DOS2|Magisters of the Divine Order|Magister}} survivor locked in the brig, told us that Dallis sang to the ship when it was under her command. We should search her room for the song. | |||
* The comatose {{DOS2|Alexandar}} had a rather peculiar gem on him. It might come in handy...}} | * The comatose {{DOS2|Alexandar}} had a rather peculiar gem on him. It might come in handy...}} | ||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = Search Dallis' cabin. | | quest = Search {{DOS2|Dallis}}' cabin. | ||
| content = * Now that we're in, we should search Dallis' stateroom thoroughly.}} | | content = * Now that we're in, we should search Dallis' stateroom thoroughly.}} | ||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = Take control of the Lady Vengeance. | | quest = Take control of the {{DOS2|Lady Vengeance}}. | ||
| content = * We found a song book in Dallis' stateroom.}} | | content = * We found a song book in Dallis' stateroom.}} | ||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = Talk to Malady. | | quest = Talk to {{DOS2|Malady}}. | ||
| content = * We released the ship from its bonds. In gratitude, it will take us wherever we need to go.}} | | content = * We released the ship from its bonds. In gratitude, it will take us wherever we need to go.}} | ||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = Protect Malady. | | quest = Protect {{DOS2|Malady}}. | ||
| content = * Dallis and her Magisters attacked. Malady can save us, but we must buy her time.}} | | content = * {{DOS2|Dallis}} and her {{DOS2|Magisters of the Divine Order|Magisters}} attacked. Malady can save us, but we must buy her time.}} | ||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = Quest | | quest = Quest complete. | ||
| content = * Malady took the ship into the {{DOS2|Hall of Echoes}} and saved us all.}} | | content = * {{DOS2|Malady}} took the ship into the {{DOS2|Hall of Echoes}} and saved us all.}} | ||
== Walkthrough == | |||
Upon boarding the {{DOS2|Lady Vengeance}}, speak with {{MdChar DOS2|Malady}}. She explains that the ship is made of {{DOS2|Livewood Log|livewood}} and remains dormant, unmoving. Walking toward the head of the ship at {{Coords DOS2|541|538}} triggers a dialogue with {{MdChar DOS2|Maeve}}, who warns the party to avoid interacting with it. If a party member ignores the warning and keeps their hand on the ship head, the entire party is set ablaze. | |||
The deceased {{DOS2|Magisters of the Divine Order|Magister}} at {{Coords DOS2|564|531}} possesses a {{MdItem DOS2|Sodden Diary}}, which reveals the passcode 'Fortitude'. With this information, travel to the lower deck of the ship where {{MdChar DOS2|Alexandar|Bishop Alexandar}} and {{MdChar DOS2|Ranley|Magister Ranley}} are imprisoned. Ask the guard {{MdChar DOS2|Constance}} to unlock the gate. Enter the cell and persuade {{MdChar DOS2|Ranley}} for permission to search {{MdChar DOS2|Alexandar}}. Otherwise, killing her grants 2,250 XP. | |||
Retrieve the {{MdItem DOS2|Strange Gem}} from {{MdChar DOS2|Alexandar}}. Head toward the door next to {{MdChar DOS2|Han}} at {{Coords DOS2|324|489}}. After interacting with the door and providing the passcode 'Fortitude', the party gain access to Dallis' Stateroom and 3,600 XP. | |||
On the east side of the room, an {{DOS2|Ancient Empire Songbook}} can be found atop Dallis' Desk. Read and pick up the book. Go back up to the head of the ship and sing the song from the tome. This will trigger a cutscene, and the {{DOS2|Lady Vengeance}} will become sentient. After awakening the ship, {{DOS2|Malady}} will mention {{DOS2|Meistr Siva}} is awaiting you in {{DOS2|Driftwood}}. Speak to Malady again to commence the trip to Driftwood. | |||
When ambushed by {{MdChar DOS2|Dallis}}, ensure you protect so {{MdChar DOS2|Malady} survives 4 rounds to cast her spell. Once you have successfully stalled, you will be automatically sent to the {{DOS2|Hall of Echoes}} and +18000 xp. | |||
== Tutorial == | |||
* Board the {{DOS2|Lady Vengeance}} | |||
* Talk to {{MdChar DOS2|Malady}} | |||
* Read the {{DOS2|Sodden Diary}} found on the dead Magister at {{Coords DOS2|564|531}} | |||
* Go to the lowest deck | |||
* Ask {{DOS2|Constance}} to open the gate | |||
* Persuade {{DOS2|Ranley}} to allow access or kill her | |||
* Take the gem from Alexandar | |||
* Go to the door at {{Coords DOS2|324|489}} | |||
* Insert the gem and say the passcode | |||
* Enter the room (+3600 XP) | |||
* Pick up the {{DOS2|Ancient Empire Songbook}} and read it | |||
* Go back to the deck of the ship and interact with the head | |||
* Sing the song from the tome | |||
* Talk to {{MdChar DOS2|Malady}} and start your trip to Driftwood. | |||
** '''Note: This will close all other quests open on the {{DOS2|Lady Vengeance}}. Be sure to complete everything you need to do here before proceeding.''' | |||
* Protect {{MdChar DOS2|Malady}} as she is casting her spell | |||
* Reach the {{DOS2|Hall of Echoes}} (+18000 xp) | |||
* Complete | |||
{{SHORTDESC:Quest in I, the Godwoken}} | {{SHORTDESC:Quest in I, the Godwoken}} | ||
[[Category:Quests in DOS2]] | [[Category:Quests in DOS2]] | ||
[[Category:Quests in I the Godwoken in DOS2]] | [[Category:Quests in I the Godwoken in DOS2]] | ||
Latest revision as of 12:37, 19 July 2026
Lady o' War is a quest in Divinity: Original Sin II. It is part of the chronicle
I, the Godwoken.
Objectives
Quest content may vary based on party choices.
Speak with Malady.
|
|---|
|
Speak with Malady once more.
|
|---|
|
Find out how to control the ship.
|
|---|
|
Search Dallis' cabin.
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|---|
|
Take control of the Lady Vengeance.
|
|---|
|
Talk to Malady.
|
|---|
|
Protect Malady.
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|---|
Quest complete.
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|---|
|
Walkthrough
Upon boarding the Lady Vengeance, speak with
Malady. She explains that the ship is made of livewood and remains dormant, unmoving. Walking toward the head of the ship at X: 541 Y: 538 triggers a dialogue with
Maeve, who warns the party to avoid interacting with it. If a party member ignores the warning and keeps their hand on the ship head, the entire party is set ablaze.
The deceased Magister at X: 564 Y: 531 possesses a
Sodden Diary, which reveals the passcode 'Fortitude'. With this information, travel to the lower deck of the ship where
Bishop Alexandar and
Magister Ranley are imprisoned. Ask the guard
Constance to unlock the gate. Enter the cell and persuade
Ranley for permission to search
Alexandar. Otherwise, killing her grants 2,250 XP.
Retrieve the
Strange Gem from
Alexandar. Head toward the door next to
Han at X: 324 Y: 489 . After interacting with the door and providing the passcode 'Fortitude', the party gain access to Dallis' Stateroom and 3,600 XP.
On the east side of the room, an Ancient Empire Songbook can be found atop Dallis' Desk. Read and pick up the book. Go back up to the head of the ship and sing the song from the tome. This will trigger a cutscene, and the Lady Vengeance will become sentient. After awakening the ship, Malady will mention Meistr Siva is awaiting you in Driftwood. Speak to Malady again to commence the trip to Driftwood.
When ambushed by
Dallis, ensure you protect so {{MdChar DOS2|Malady} survives 4 rounds to cast her spell. Once you have successfully stalled, you will be automatically sent to the Hall of Echoes and +18000 xp.
Tutorial
- Board the Lady Vengeance
- Talk to
Malady - Read the Sodden Diary found on the dead Magister at X: 564 Y: 531
- Go to the lowest deck
- Ask Constance to open the gate
- Persuade Ranley to allow access or kill her
- Take the gem from Alexandar
- Go to the door at X: 324 Y: 489
- Insert the gem and say the passcode
- Enter the room (+3600 XP)
- Pick up the Ancient Empire Songbook and read it
- Go back to the deck of the ship and interact with the head
- Sing the song from the tome
- Talk to
Malady and start your trip to Driftwood.
- Note: This will close all other quests open on the Lady Vengeance. Be sure to complete everything you need to do here before proceeding.
- Protect
Malady as she is casting her spell - Reach the Hall of Echoes (+18000 xp)
- Complete