DOS2:Magic armour: Difference between revisions
Combat mechanic
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'''Magic armour''' absorbs magical damage. If magic armour is above 0, the character is immune to magic statuses like | '''Magic armour''' absorbs magical damage. If magic armour is above 0, the character is immune to magic statuses like {{Status DOS2|Burning}} and {{Status DOS2|Stunned}}. | ||
{{SHORTDESC: | {{SHORTDESC:Combat mechanic}} | ||
[[Category:Gameplay mechanics in DOS2]] | [[Category:Gameplay mechanics in DOS2]] | ||