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DOS2:Magic armour: Difference between revisions

Combat mechanic
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'''Magic armour''' absorbs magical damage. If magic armour is above 0, the character is immune to magic statuses like [[Burning (status)|Burning]] and [[Stunned (status)|Stunned]].
'''Magic armour''' absorbs magical damage. If magic armour is above 0, the character is immune to magic statuses like {{Status DOS2|Burning}} and {{Status DOS2|Stunned}}.


{{SHORTDESC:Gameplay mechanic}}
{{SHORTDESC:Combat mechanic}}
[[Category:Gameplay mechanics in DOS2]]
[[Category:Gameplay mechanics in DOS2]]

Latest revision as of 14:37, 6 May 2026

Magic armour absorbs magical damage. If magic armour is above 0, the character is immune to magic statuses like Burning and Stunned .