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DOS2:Lady o' War: Difference between revisions

Quest in I, the Godwoken
Created page with "{{SEO | description = Lady o' War is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle I, the Godwoken.}} '''Lady o' War''' is a {{DOS2|Quests|quest}} in ''Divinity: Original Sin II''. It is part of the chronicle I, the Godwoken. == Objectives == ''The sequence and content of quests vary based on party choices.'' {{Questline DOS2 | quest = Speak with Malady. | content = * A dissident group called the {{DOS2|Seekers of the Divine Order|Seekers}}..."
 
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{{SEO
{{SEO
| description = Lady o' War is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle I, the Godwoken.}}
| description = Lady o' War is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle I, the Godwoken.}}
'''Lady o' War''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. It is part of the chronicle I, the Godwoken.
'''Lady o' War''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. It is part of the chronicle {{Quest DOS2|I, the Godwoken}}.


== Objectives ==
== Objectives ==
''The sequence and content of quests vary based on party choices.''
''Quest content may vary based on party choices.''
{{Questline DOS2
{{Questline DOS2
| quest = Speak with Malady.
| quest = Speak with {{DOS2|Malady}}.
| content = * A dissident group called the {{DOS2|Seekers of the Divine Order|Seekers}} have seized the Lady Vengeance. We're with friends. But what now?}}
| content = * A dissident group called the {{DOS2|Seekers of the Divine Order|Seekers}} have seized the {{DOS2|Lady Vengeance}}. We're with friends. But what now?}}


{{Questline DOS2
{{Questline DOS2
| quest = Speak with Malady once more.
| quest = Speak with {{DOS2|Malady}} once more.
| content = * Malady should know what to do next.}}
| content = * Malady should know what to do next.}}


{{Questline DOS2
{{Questline DOS2
| quest = Find out how to control the ship.
| quest = Find out how to control the ship.
| content = * Made of elven livewood, the Lady Vengeance is conscious but unable to sail. The means to control the ship must be somewhere on board.
| content = * Made of elven livewood, the {{DOS2|Lady Vengeance}} is conscious but unable to sail. The means to control the ship must be somewhere on board.
* The password for the master cabin is 'Fortitude'.
* The password for the master cabin is 'Fortitude'.
* We spoke with a rat who recalls that {{DOS2|Dallis}} controlled the ship by singing from a strange song book.
* {{DOS2|Dallis}} used a living scar to steer the Lady Vengeance - perhaps we can too.
* {{DOS2|Ranley}}, a Magister survivor locked in the brig, told us that Dallis sang to the ship when it was under her command. We should search her room for the song.}}
* We spoke with a rat who recalls that Dallis controlled the ship by singing from a strange song book.
* Belowdecks we found Dallis' stateroom. To enter, we must get past the two doors that bar the way.
* {{DOS2|Ranley}}, a {{DOS2|Magisters of the Divine Order|Magister}} survivor locked in the brig, told us that Dallis sang to the ship when it was under her command. We should search her room for the song.
* The comatose {{DOS2|Alexandar}} had a rather peculiar gem on him. It might come in handy...}}


{{SHORTDESC:I, the Godwoken quest}}
{{Questline DOS2
| quest = Search {{DOS2|Dallis}}' cabin.
| content = * Now that we're in, we should search Dallis' stateroom thoroughly.}}
 
{{Questline DOS2
| quest = Take control of the {{DOS2|Lady Vengeance}}.
| content = * We found a song book in Dallis' stateroom.}}
 
{{Questline DOS2
| quest = Talk to {{DOS2|Malady}}.
| content = * We released the ship from its bonds. In gratitude, it will take us wherever we need to go.}}
 
{{Questline DOS2
| quest = Protect {{DOS2|Malady}}.
| content = * {{DOS2|Dallis}} and her {{DOS2|Magisters of the Divine Order|Magisters}} attacked. Malady can save us, but we must buy her time.}}
 
{{Questline DOS2
| quest = Quest complete.
| content = * {{DOS2|Malady}} took the ship into the {{DOS2|Hall of Echoes}} and saved us all.}}
 
{{SHORTDESC:Quest in I, the Godwoken}}
[[Category:Quests in DOS2]]
[[Category:Quests in DOS2]]
[[Category:Quests in I the Godwoken in DOS2]]
[[Category:Quests in I the Godwoken in DOS2]]

Latest revision as of 00:16, 7 May 2026

{{#seo| description = Lady o' War is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle I, the Godwoken.| image = | keywords = Lady o' War, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Lady o' War - Divinity Wiki| type = article}}

Lady o' War is a quest in Divinity: Original Sin II. It is part of the chronicle I, the Godwoken.

Objectives

Quest content may vary based on party choices.

Speak with Malady.
Speak with Malady once more.
  • Malady should know what to do next.
Find out how to control the ship.
  • Made of elven livewood, the Lady Vengeance is conscious but unable to sail. The means to control the ship must be somewhere on board.
  • The password for the master cabin is 'Fortitude'.
  • Dallis used a living scar to steer the Lady Vengeance - perhaps we can too.
  • We spoke with a rat who recalls that Dallis controlled the ship by singing from a strange song book.
  • Belowdecks we found Dallis' stateroom. To enter, we must get past the two doors that bar the way.
  • Ranley, a Magister survivor locked in the brig, told us that Dallis sang to the ship when it was under her command. We should search her room for the song.
  • The comatose Alexandar had a rather peculiar gem on him. It might come in handy...
Search Dallis' cabin.
  • Now that we're in, we should search Dallis' stateroom thoroughly.
Take control of the Lady Vengeance.
  • We found a song book in Dallis' stateroom.
Talk to Malady.
  • We released the ship from its bonds. In gratitude, it will take us wherever we need to go.
Protect Malady.
  • Dallis and her Magisters attacked. Malady can save us, but we must buy her time.
Quest complete.