DOS2:Physical armour: Difference between revisions
Gameplay mechanic
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Created page with "{{Stub}} '''Physical armour''' absorbs Physical damage. If Physical armour is above 0, the character is immune to physical statuses like Bleeding and Knocked Down. {{SHORTDESC:Gameplay mechanic}} Category:Gameplay mechanics Category:Gameplay mechanics in DOS2" |
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'''Physical armour''' absorbs | '''Physical armour''' absorbs {{DOS2|Physical}} damage. If Physical armour is above 0, the character is immune to physical statuses like {{DOS2|Bleeding (status)|Bleeding}} and {{DOS2|Knocked Down (status)|Knocked Down}}. | ||
{{SHORTDESC:Gameplay mechanic}} | {{SHORTDESC:Gameplay mechanic}} | ||
[[Category: | [[Category:Combat mechanics in DOS2]] | ||
Latest revision as of 00:38, 27 February 2026
| This article is a stub and still under development! |
Physical armour absorbs Physical damage. If Physical armour is above 0, the character is immune to physical statuses like Bleeding and Knocked Down.