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DOS2:Physical armour: Difference between revisions

Gameplay mechanic
Created page with "{{Stub}} '''Physical armour''' absorbs Physical damage. If Physical armour is above 0, the character is immune to physical statuses like Bleeding and Knocked Down. {{SHORTDESC:Gameplay mechanic}} Category:Gameplay mechanics Category:Gameplay mechanics in DOS2"
 
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{{Stub}}
{{Stub}}
'''Physical armour''' absorbs [[Physical]] damage. If Physical armour is above 0, the character is immune to physical statuses like [[Bleeding (status)|Bleeding]] and [[Knocked Down (status)|Knocked Down]].
'''Physical armour''' absorbs {{DOS2|Physical}} damage. If Physical armour is above 0, the character is immune to physical statuses like {{DOS2|Bleeding (status)|Bleeding}} and {{DOS2|Knocked Down (status)|Knocked Down}}.


{{SHORTDESC:Gameplay mechanic}}
{{SHORTDESC:Gameplay mechanic}}
[[Category:Gameplay mechanics]]
[[Category:Combat mechanics in DOS2]]
[[Category:Gameplay mechanics in DOS2]]

Latest revision as of 00:38, 27 February 2026

Physical armour absorbs Physical damage. If Physical armour is above 0, the character is immune to physical statuses like Bleeding and Knocked Down.