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DOS2:Mody: Difference between revisions

Human Sourcerer in Fort Joy Caverns
m Alex moved page Mody to DOS2:Mody without leaving a redirect
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'''Mody''' is a [[Sourcerer]] in [[Act One (DOS2)|Act One]] of ''[[Divinity: Original Sin II]]''.
'''Mody''' is a {{DOS2|Sourcerer}} in {{DOS2|Act One}} of ''[[Divinity: Original Sin II]]''.


{{Quote DOS2|'You're really fun! Hey - 'm gonna hide somewhere in the cave, and you come find me!'|Mody}}
{{Quote DOS2|'You're really fun! Hey - 'm gonna hide somewhere in the cave, and you come find me!'|Mody}}
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== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
When interacting with Mody in [[Fort Joy Caverns]], he asks the player character to play hide and seek. In the first round, he hides near {{MdChar DOS2|Kalias}} at {{Coords DOS2|475|564}}. In the second round, he becomes invisible and hides at {{Coords DOS2|507|552}}. Then, he leads the player character to a hole where they need a {{MdItem DOS2|Shovel}} to create their own entrance to the [[Forgotten Cell]]. Here, Mody introduces his friend {{MdChar DOS2|Lord Withermoore}}, a skeleton knight impaled to a wall with the [[Spear of Braccus Rex]].
When interacting with Mody in {{DOS2|Fort Joy Caverns}}, he asks the player character to play hide and seek. In the first round, he hides near {{MdChar DOS2|Kalias}} at {{Coords DOS2|475|564}}. In the second round, he becomes invisible and hides at {{Coords DOS2|507|552}}. Then, he leads the player character to a hole where they need a {{MdItem DOS2|Shovel}} to create their own entrance to the {{DOS2|Forgotten Cell}}. Here, Mody introduces his friend {{MdChar DOS2|Lord Withermoore}}, a skeleton knight impaled to a wall with the {{MdItem DOS2|Spear of Braccus Rex}}.


Talking to Withermoore initiates {{Quest DOS2|Withermoore's Soul Jar}}.
Talking to Withermoore initiates {{Quest DOS2|Withermoore's Soul Jar}}.
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* {{Quest DOS2|Withermoore's Soul Jar}}
* {{Quest DOS2|Withermoore's Soul Jar}}


{{SHORTDESC:Human Sourcerer in Fort Joy Caverns (DOS2)}}
{{SHORTDESC:Human Sourcerer in Fort Joy Caverns}}
[[Category:Characters in DOS2]]
[[Category:Characters in DOS2]]
[[Category:Characters in Fort Joy Caverns in DOS2]]
[[Category:Characters in Fort Joy Caverns in DOS2]]

Revision as of 22:56, 26 February 2026

{{#seo| description = Mody is a human Sourcerer in Fort Joy Caverns and the Forgotten Cell in Divinity: Original Sin 2 (DOS2).| image = Icon DOS2 Mody.png| keywords = Mody, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Mody - Divinity Wiki| type = article}}
Mody
AppearancesDivinity: Original Sin II
GenderMale
RaceHuman
Stats

Level 3
Vitality 64
Physical armour
Magic armour
Strength 11
Finesse 11
Intelligence 11
Constitution 11
Memory 10
Wits 10

Level 3
Vitality
Physical armour
Magic armour
Strength 11
Finesse 11
Intelligence 11
Constitution 11
Memory 10
Wits 10

Level 3
Vitality
Physical armour
Magic armour
Strength 11
Finesse 11
Intelligence 11
Constitution 11
Memory 10
Wits 10

Level 3
Vitality
Physical armour
Magic armour
Strength 11
Finesse 11
Intelligence 11
Constitution 11
Memory 10
Wits 10

Technical
ID780631fb-3619-4ed1-b48b-f1ff847d4183

Mody is a Sourcerer in Act One of Divinity: Original Sin II.

'You're really fun! Hey - 'm gonna hide somewhere in the cave, and you come find me!'
—Mody

Involvement

Act One

When interacting with Mody in Fort Joy Caverns, he asks the player character to play hide and seek. In the first round, he hides near Kalias at   X: 475  Y: 564  . In the second round, he becomes invisible and hides at   X: 507  Y: 552  . Then, he leads the player character to a hole where they need a Shovel to create their own entrance to the Forgotten Cell. Here, Mody introduces his friend File:Icon DOS2 Lord Withermoore.png Lord Withermoore, a skeleton knight impaled to a wall with the Spear of Braccus Rex.

Talking to Withermoore initiates Withermoore's Soul Jar.