DOS2:Finding Emmie: Difference between revisions
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{{SEO | {{SEO | ||
| description = Finding Emmie is a quest in Fort Joy during Act One of Divinity: Original Sin 2 (DOS2).}} | | description = Finding Emmie is a quest in Fort Joy during Act One of Divinity: Original Sin 2 (DOS2).}} | ||
'''Finding Emmie''' is a {{DOS2|Quests|quest}} in {{DOS2|Fort Joy}} during {{DOS2|Act One}} of ''[[Divinity: Original Sin II]]''. | '''Finding Emmie''' is a {{DOS2|Quests|quest}} in {{DOS2|Fort Joy}} during {{DOS2|Act One}} of ''[[Divinity: Original Sin II]]''. It is part of the chronicle {{DOS2|Escape from Reaper's Eye}}. | ||
== Objectives == | == Objectives == | ||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = Find Emmie. | | quest = Find {{DOS2|Emmie}}. | ||
| content = * {{DOS2|Buddy}} the dog asked us to find his mate, Emmie.}} | | content = * {{DOS2|Buddy}} the dog asked us to find his mate, Emmie.}} | ||
{{Questline DOS2 | |||
| quest = Quest complete. | |||
| content = * We did what we could for Buddy's friend Emmie.}} | |||
== Walkthrough == | == Walkthrough == | ||
| Line 20: | Line 24: | ||
# Go to (TBC) | # Go to (TBC) | ||
{{SHORTDESC: | {{SHORTDESC:Escape from Reaper's Eye quest}} | ||
[[Category:Quests in DOS2]] | [[Category:Quests in DOS2]] | ||
[[Category:Quests in | [[Category:Quests in Escape from Reaper's Eye in DOS2]] | ||
Revision as of 00:39, 1 March 2026
Finding Emmie is a quest in Fort Joy during Act One of Divinity: Original Sin II. It is part of the chronicle Escape from Reaper's Eye.
Objectives
Find Emmie.
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Quest complete.
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Walkthrough
Finding Emmie is initiated by talking to Buddy using
Pet Pal. Buddy asks the player character to find his friend, Emmie, a source hound in the Magister castle of Fort Joy. If you are nice to him, he will dig up
Buddy's Key, which unlocks the door to the source hound room where Emmie is found. Upon entering, the dogs are hostile in dialogue, but if you mention Buddy to Emmie, she will be pacified, granting 2200 xp.
Note: A red shiny ball found in the pockets of a Magister in the Holding Cells may also pacify them, but as long as you have talked to Buddy, Emmie is the easiest way to pacify them.
Otherwise, the hounds initiate combat, granting 125 xp per hound killed for a total of 500 xp. For maximum xp, choosing a passive option and killing the hounds afterward will grant a total of 2700 xp.
Tutorial
- Talk to Buddy (Pet Pal talent) and be nice in dialogue
- Take the key
- Go to (TBC)