| Level | 4 |
|---|---|
| Vitality | 103 |
| Physical armour | 53 |
| Magic armour | 16 |
| Strength | 12 |
| Finesse | 11 |
| Intelligence | 11 |
| Constitution | 12 |
| Memory | 12 |
| Wits | 11 |
DOS2:Cork: Difference between revisions
Paladin in Fort Joy
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{{SEO | {{SEO | ||
| description = Paladin Cork is in | | description = Paladin Cork is in Fort Joy during Act 1 of Divinity: Original Sin 2 (DOS2). | ||
| image = Icon DOS2 Cork.png}} | | image = Icon DOS2 Cork.png}} | ||
{{Infobox DOS2 character | {{Infobox DOS2 character | ||
| Line 7: | Line 7: | ||
| gender = Male | | gender = Male | ||
| race = Human | | race = Human | ||
| faction = | | faction = {{Paladins of the Divine Order}} | ||
| level = 4 | |||
| vit = 103 | |||
| pa = 53 | |||
| ma = 16 | |||
| str = 12 | |||
| fin = 11 | |||
| int = 11 | |||
| con = 12 | |||
| mem = 12 | |||
| wit = 11 | |||
| id = c01e16ca-ce9a-48c8-ac36-90ef7de12404}} | | id = c01e16ca-ce9a-48c8-ac36-90ef7de12404}} | ||
'''Paladin Cork''' is in | '''Paladin Cork''' is in {{DOS2|Fort Joy}} during {{DOS2|Act One}} of ''[[Divinity: Original Sin II]]''. | ||
== Involvement == | == Involvement == | ||
| Line 18: | Line 28: | ||
If Cork survives, the party receive an extra 2000 XP for saving him, and he plans to report the incident to his grandmaster, {{DOS2|Lord Kemm}}. Before parting ways, he says there's nowhere left to go but the {{DOS2|Hollow Marshes}}. | If Cork survives, the party receive an extra 2000 XP for saving him, and he plans to report the incident to his grandmaster, {{DOS2|Lord Kemm}}. Before parting ways, he says there's nowhere left to go but the {{DOS2|Hollow Marshes}}. | ||
{{SHORTDESC: | {{SHORTDESC:Paladin in Fort Joy}} | ||
[[Category:Characters in DOS2]] | [[Category:Characters in DOS2]] | ||
[[Category:Characters in Fort Joy Ghetto in DOS2]] | [[Category:Characters in Fort Joy Ghetto in DOS2]] | ||
Revision as of 06:23, 1 March 2026
{{#seo| description = Paladin Cork is in Fort Joy during Act 1 of Divinity: Original Sin 2 (DOS2).| image = Icon DOS2 Cork.png| keywords = Cork, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Cork - Divinity Wiki| type = article}}
| Cork | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Appearances | Divinity: Original Sin II | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gender | Male | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Race | Human | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Faction | Template:Paladins of the Divine Order | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Technical
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Paladin Cork is in Fort Joy during Act One of Divinity: Original Sin II.
Involvement
Act One
Cork is arguing with a Magister at X: 279 Y: 196 . Entering the vicinity immediately triggers combat, with different outcomes depending on whether Cork survives.
If Cork survives, the party receive an extra 2000 XP for saving him, and he plans to report the incident to his grandmaster, Lord Kemm. Before parting ways, he says there's nowhere left to go but the Hollow Marshes.