DOS2:Escape from Reaper's Eye: Difference between revisions
Quest to Escape from Reaper's Eye
More actions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{SEO | {{SEO | ||
| description = Escape from Reaper's Eye is a quest in Divinity: Original Sin 2 (DOS2). It is initiated on Fort Joy | | description = Escape from Reaper's Eye is a quest in Divinity: Original Sin 2 (DOS2). It is initiated on Fort Joy Beach at the beginning of Act 1.}} | ||
'''Escape from Reaper's Eye''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. It is initiated on {{DOS2|Fort Joy Beach}} at the beginning of {{DOS2|Act One}}. | '''Escape from Reaper's Eye''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. It is initiated on {{DOS2|Fort Joy Beach}} at the beginning of {{DOS2|Act One}}. | ||
== Objectives == | == Objectives == | ||
''The sequence and content of quests vary based on party choices.'' | ''The sequence and content of quests may vary based on party choices.'' | ||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = Escape from Reaper's Eye. | | quest = Escape from {{DOS2|Reaper's Eye}}. | ||
| content = | | content = * We must escape the Fort, then find a way off the island. | ||
* We must escape the Fort, then find a way off the island.}} | * As escapees, we'll likely be attacked on sight.}} | ||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = Join Malady and escape the island. | | quest = Join {{DOS2|Malady}} and escape the island. | ||
| content = | | content = * The half-elf Malady shows great interest in whether or not we are Godwoken. She will help us escape the island. | ||
* The half-elf Malady shows great interest in whether or not we are Godwoken. She will help us escape the island.}} | * We should talk to Malady when we're ready to leave.}} | ||
== Characters == | == Characters == | ||
| Line 29: | Line 29: | ||
* {{Quest DOS2|Escape from Reaper's Eye}} | * {{Quest DOS2|Escape from Reaper's Eye}} | ||
** {{Quest DOS2|Seek and You Shall Find}} | ** {{Quest DOS2|Seek and You Shall Find}} | ||
** {{Quest DOS2|Silence the Shrieking}} | |||
** {{Quest DOS2|The Dragon's Way}} | ** {{Quest DOS2|The Dragon's Way}} | ||
{{SHORTDESC:Escape from Reaper's Eye | {{SHORTDESC:Quest to Escape from Reaper's Eye}} | ||
[[Category:Quests in DOS2]] | [[Category:Quests in DOS2]] | ||
[[Category:Quests in Escape from Reaper's Eye in DOS2]] | [[Category:Quests in Escape from Reaper's Eye in DOS2]] | ||
Revision as of 01:37, 31 March 2026
{{#seo| description = Escape from Reaper's Eye is a quest in Divinity: Original Sin 2 (DOS2). It is initiated on Fort Joy Beach at the beginning of Act 1.| image = | keywords = Escape from Reaper's Eye, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Escape from Reaper's Eye - Divinity Wiki| type = article}}
Escape from Reaper's Eye is a quest in Divinity: Original Sin II. It is initiated on Fort Joy Beach at the beginning of Act One.
Objectives
The sequence and content of quests may vary based on party choices.
Escape from Reaper's Eye.
|
|---|
|
Join Malady and escape the island.
|
|---|
|
Characters
Sir Lora is a squirrel who can be found past the voidlings on the beach at X: 181 Y: 307 .
Tam is located down the stairs past the waypoint at X: 216 Y: 363 .
Trice, who survived the Merryweather sinking, is near the coastline past the broken bridge at X: 165 Y: 245 .
Heading south, the player character encounters an interrogation with
Atusa. You learn more about
Alexandar and
The Hammer and a 'potential cure' for the darkness within the player.
Elodi, an elf, is shaken down inside Fort Joy Ghetto's gates. Talk to her to learn she is a famed assassin. Doing so initiates the quest
The Shakedown.
- After talking to Elodi, she directs the player character to
Saheila, a blind elf pacing around a campfire at X: 489 Y: 550 . Talking to her initiates
The Imprisoned Elf.