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DOS2:Escape from Reaper's Eye: Difference between revisions

Quest to Escape from Reaper's Eye
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{{SEO
{{SEO
| description = Escape from Reaper's Eye is a quest in Divinity: Original Sin 2 (DOS2). It is initiated on Fort Joy beach at the beginning of Act 1.}}
| description = Escape from Reaper's Eye is a quest in Divinity: Original Sin 2 (DOS2). It is initiated on Fort Joy Beach at the beginning of Act 1.}}
'''Escape from Reaper's Eye''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. It is initiated on {{DOS2|Fort Joy Beach}} at the beginning of {{DOS2|Act One}}.
'''Escape from Reaper's Eye''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. It is initiated on {{DOS2|Fort Joy Beach}} at the beginning of {{DOS2|Act One}}.


== Objectives ==
== Objectives ==
''The sequence and content of quests vary based on party choices.''
''The sequence and content of quests may vary based on party choices.''
{{Questline DOS2
{{Questline DOS2
| quest = Escape from Reaper's Eye.
| quest = Escape from {{DOS2|Reaper's Eye}}.
| content = * As escapees, we'll likely be attacked on sight.
| content = * We must escape the Fort, then find a way off the island.
* We must escape the Fort, then find a way off the island.}}
* As escapees, we'll likely be attacked on sight.}}


{{Questline DOS2
{{Questline DOS2
| quest = Join Malady and escape the island.
| quest = Join {{DOS2|Malady}} and escape the island.
| content = * We should talk to Malady when we're ready to leave.
| content = * The half-elf Malady shows great interest in whether or not we are Godwoken. She will help us escape the island.
* The half-elf Malady shows great interest in whether or not we are Godwoken. She will help us escape the island.}}
* We should talk to Malady when we're ready to leave.}}


== Characters ==
== Characters ==
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* {{Quest DOS2|Escape from Reaper's Eye}}
* {{Quest DOS2|Escape from Reaper's Eye}}
** {{Quest DOS2|Seek and You Shall Find}}
** {{Quest DOS2|Seek and You Shall Find}}
** {{Quest DOS2|Silence the Shrieking}}
** {{Quest DOS2|The Dragon's Way}}
** {{Quest DOS2|The Dragon's Way}}
** {{Quest DOS2|Silence the Shrieking}}


{{SHORTDESC:Escape from Reaper's Eye quest}}
{{SHORTDESC:Quest to Escape from Reaper's Eye}}
[[Category:Quests in DOS2]]
[[Category:Quests in DOS2]]
[[Category:Quests in Escape from Reaper's Eye in DOS2]]
[[Category:Quests in Escape from Reaper's Eye in DOS2]]

Revision as of 01:37, 31 March 2026

{{#seo| description = Escape from Reaper's Eye is a quest in Divinity: Original Sin 2 (DOS2). It is initiated on Fort Joy Beach at the beginning of Act 1.| image = | keywords = Escape from Reaper's Eye, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Escape from Reaper's Eye - Divinity Wiki| type = article}}

Escape from Reaper's Eye is a quest in Divinity: Original Sin II. It is initiated on Fort Joy Beach at the beginning of Act One.

Objectives

The sequence and content of quests may vary based on party choices.

Escape from Reaper's Eye.
  • We must escape the Fort, then find a way off the island.
  • As escapees, we'll likely be attacked on sight.
Join Malady and escape the island.
  • The half-elf Malady shows great interest in whether or not we are Godwoken. She will help us escape the island.
  • We should talk to Malady when we're ready to leave.

Characters

  • Sir Lora is a squirrel who can be found past the voidlings on the beach at   X: 181  Y: 307  .
  • Tam is located down the stairs past the waypoint at   X: 216  Y: 363  .
  • Trice, who survived the Merryweather sinking, is near the coastline past the broken bridge at   X: 165  Y: 245  .

Heading south, the player character encounters an interrogation with Atusa. You learn more about Alexandar and The Hammer and a 'potential cure' for the darkness within the player.

  • After talking to Elodi, she directs the player character to Saheila, a blind elf pacing around a campfire at   X: 489  Y: 550  . Talking to her initiates The Imprisoned Elf.