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DOS2:Worm Tremor Skillbook: Difference between revisions

Geomancer skillbook
Created page with "{{SEO | description = Worm Tremor Skillbook is used to learn the Geomancer skill Worm Tremor in Divinity: Original Sin 2 (DOS2). Deals Earth damage to each character in the area. At your command, poisonous worms slither up from the earth, attaching to every character in the area who is not protected by Magic Armour. Affected characters cannot move or teleport, and they receive Poison damage each turn. | image = Item DOS2 Blank Earth Skillbook Icon.png}} {{Infobox DOS2 it..."
 
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== Effects ==
== Effects ==
* {{Effect DOS2|Entangled|Set|for 2 turns}}
* {{Status DOS2|Entangled|Set Entangled|for 2 turns}}
* {{MA DOS2|Resisted by}}
* {{MA DOS2|Resisted by}}



Latest revision as of 23:15, 20 April 2026

{{#seo| description = Worm Tremor Skillbook is used to learn the Geomancer skill Worm Tremor in Divinity: Original Sin 2 (DOS2). Deals Earth damage to each character in the area. At your command, poisonous worms slither up from the earth, attaching to every character in the area who is not protected by Magic Armour. Affected characters cannot move or teleport, and they receive Poison damage each turn.| image = Item DOS2 Blank Earth Skillbook Icon.png| keywords = Worm Tremor Skillbook, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Worm Tremor Skillbook - Divinity Wiki| type = article}}
Worm Tremor Skillbook
AppearancesDivinity: Original Sin II
TypeSkillbook
Properties
Weight0.5
Value190

Worm Tremor Skillbook is used to learn the Geomancer skill Worm Tremor in Divinity: Original Sin II.

Deals Earth damage to each character in the area. At your command, poisonous worms slither up from the earth, attaching to every character in the area who is not protected by Magic Armour. Affected characters cannot move or teleport, and they receive Poison damage each turn.

Requirements

Effects