Toggle menu
2.1K
1.5K
8
19.1K
Divinity Wiki
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

DOS2:Wishful Thinking: Difference between revisions

Quest in Mastering the Source
Created page with "{{SEO | description = Wishful Thinking is a quest in Mastering the Source in Divinity: Original Sin 2 (DOS2).}} '''Wishful Thinking''' is a {{DOS2|Quests|quest}} in ''Divinity: Original Sin II''. It is initiated via the ancient lamp at {{DOS2|Reaper's Bluff}} in {{DOS2|Act Two}}. == Objectives == ''The sequence and content of quests may vary based on party choices.'' {{Questline DOS2 | quest = Investigate the lamp. | content = * We came across a strange and ancient..."
 
No edit summary
Line 8: Line 8:
| quest = Investigate the lamp.
| quest = Investigate the lamp.
| content = * We came across a strange and ancient lamp.}}
| content = * We came across a strange and ancient lamp.}}
{{Questline DOS2
| quest = Take on the Djinn.
| content = ''If the party immediately attack the lamp:''
* An enraged Djinn broke free from the lamp and attacked on sight.}}


{{Questline DOS2
{{Questline DOS2

Revision as of 07:04, 14 April 2026

{{#seo| description = Wishful Thinking is a quest in Mastering the Source in Divinity: Original Sin 2 (DOS2).| image = | keywords = Wishful Thinking, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Wishful Thinking - Divinity Wiki| type = article}}

Wishful Thinking is a quest in Divinity: Original Sin II. It is initiated via the ancient lamp at Reaper's Bluff in Act Two.

Objectives

The sequence and content of quests may vary based on party choices.

Investigate the lamp.
  • We came across a strange and ancient lamp.
Take on the Djinn.

If the party immediately attack the lamp:

  • An enraged Djinn broke free from the lamp and attacked on sight.
Quest complete.
  • We wished for knowledge, and were rewarded with a book of children's tales.
  • The Djinn is free, and left us its lamp.