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DOS2:Wishful Thinking: Difference between revisions

Quest in Mastering the Source
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{{Questline DOS2
{{Questline DOS2
| quest = Take on the Djinn.
| quest = Take on the Djinn.
| content = ''If the party immediately attack the lamp:''
| content = * ''If attacking the lamp:'' An enraged Djinn broke free from the lamp and attacked on sight.}}
* An enraged Djinn broke free from the lamp and attacked on sight.}}


{{Questline DOS2
{{Questline DOS2
| quest = Quest complete.
| quest = Quest complete.
| content = * We wished for knowledge, and were rewarded with a book of children's tales.
| content = * We wished for knowledge, and were rewarded with a book of children's tales.
* The Djinn is free, and left us its lamp.}}
* The Djinn is free, and left us its lamp.
* ''If killing the Djinn:'' The Djinn is dead.}}


{{SHORTDESC:Quest in Mastering the Source}}
{{SHORTDESC:Quest in Mastering the Source}}
[[Category:Quests in DOS2]]
[[Category:Quests in DOS2]]
[[Category:Quests in Mastering the Source in DOS2]]
[[Category:Quests in Mastering the Source in DOS2]]

Revision as of 07:14, 14 April 2026

{{#seo| description = Wishful Thinking is a quest in Mastering the Source in Divinity: Original Sin 2 (DOS2).| image = | keywords = Wishful Thinking, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Wishful Thinking - Divinity Wiki| type = article}}

Wishful Thinking is a quest in Divinity: Original Sin II. It is initiated via the ancient lamp at Reaper's Bluff in Act Two.

Objectives

The sequence and content of quests may vary based on party choices.

Investigate the lamp.
  • We came across a strange and ancient lamp.
Take on the Djinn.
  • If attacking the lamp: An enraged Djinn broke free from the lamp and attacked on sight.
Quest complete.
  • We wished for knowledge, and were rewarded with a book of children's tales.
  • The Djinn is free, and left us its lamp.
  • If killing the Djinn: The Djinn is dead.