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DOS2:The Hunt for Dallis: Difference between revisions

Chronicle
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| quest = Accept Sanders' help.
| quest = Accept Sanders' help.
| content = * Toyseller Sanders gave us a Source amulet and the Scroll of Atonement. With them we may bypass the Path of Blood and access Lucian's tomb.}}
| content = * Toyseller Sanders gave us a Source amulet and the Scroll of Atonement. With them we may bypass the Path of Blood and access Lucian's tomb.}}
{{Questline DOS2
| quest = Explore the {{DOS2|Ancient Empire}} consulate.
| content = * A {{DOS2|Voidwoken}} attack left the Ancient Empire consulate in {{DOS2|Arx}} burning. In the garden, we found a portal to a twisted magical realm.}}
{{Questline DOS2
| quest = Offer the Swornbreaker to {{DOS2|Sadha}}.
| content = * We defeated the denizens of the Horrorsleep. We gave Sadha the Swornbreaker and promised to defeat the God King.}}


{{SHORTDESC:Chronicle}}
{{SHORTDESC:Chronicle}}
[[Category:Chronicles in DOS2]]
[[Category:Chronicles in DOS2]]

Revision as of 02:37, 11 May 2026

{{#seo| description = The Hunt for Dallis is a chronicle in Divinity: Original Sin 2 (DOS2).| image = | keywords = The Hunt for Dallis, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = The Hunt for Dallis - Divinity Wiki| type = article}}

The Hunt for Dallis is a chronicle in Divinity: Original Sin II.

Chronicle pages contain extensive spoilers.

Will we stop Dallis from executing her plan?

Chronicle content may vary based on party choices.

Depart for Arx.
  • With the Aeteran, Dallis has stolen the powers of Seven. Without it, we can neither fight the God King nor ascend. We must make our way into Arx in search of it.
Free Windego.
  • We met Windego, the murderer from our journey into Fort Joy, now caged by the Magisters. We set her free.
Investigate Arhu's quarters.
  • Signs of struggle in Lord Arhu's quarters suggest that he was taken by force. He is the keeper of Lucian's tomb. We must find him.
Prevent the destruction of Arx.
  • The dwarf queen Justinia, urged on by her advisor Isbeil, plotted to Deathfog Arx. We stopped them just in time.
Help Arhu.
  • As we were liberating Arhu from his ghastly prison, Kemm and his Black Ring surprised us. We fought for our lives.
  • We found a desperately weak Lord Arhu imprisoned in Linder Kemm's vault. We freed him from his chains.
Learn about Lucian's Tomb from Arhu.
  • Arhu warned us about another of the obstacles leading to Lucian's Tomb: the Death Room. We'll need to pull five levers, according to their initials, in an order that will spell the word 'POWER'.
Accept Sanders' help.
  • Toyseller Sanders gave us a Source amulet and the Scroll of Atonement. With them we may bypass the Path of Blood and access Lucian's tomb.
Explore the Ancient Empire consulate.
  • A Voidwoken attack left the Ancient Empire consulate in Arx burning. In the garden, we found a portal to a twisted magical realm.
Offer the Swornbreaker to Sadha.
  • We defeated the denizens of the Horrorsleep. We gave Sadha the Swornbreaker and promised to defeat the God King.