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| Finesse | |
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| Wits |
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'''Magister Siwan''' | '''Magister Siwan''' sedates the player character on [[The Merryweather]] at the beginning of ''[[Divinity: Original Sin II]]''. | ||
{{Quote|"There you are! Not too tight, I hope? The collar I mean. Oh, not to worry: every dog has to get used to its leash."|Siwan}} | {{Quote|"There you are! Not too tight, I hope? The collar I mean. Oh, not to worry: every dog has to get used to its leash."|Siwan}} | ||
== Divinity: Original Sin II == | == Divinity: Original Sin II == | ||
After defeating the voidlings with the companions on the Merryweather, | If interacting, Siwan reveals the Merryweather is en route to [[Fort Joy]] and that the collar around the player character's neck prevents their use of [[Source]]. | ||
If [[Hemwar]] is killed, Siwan is indifferent to his death. If [[Magister Rennart|Rennart]] is killed, she insists the player character is delusional. | |||
After defeating the voidlings with the companions on the Merryweather, Siwan is knocked unconscious. The player character can help or kill her. Regardless, she dies in the hold as the [[Kraken]] sinks the ship. | |||
== Related literature == | == Related literature == | ||
Revision as of 23:07, 3 February 2026
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| Appearances | Divinity: Original Sin II | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gender | Female | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Magister Siwan sedates the player character on The Merryweather at the beginning of Divinity: Original Sin II.
"There you are! Not too tight, I hope? The collar I mean. Oh, not to worry: every dog has to get used to its leash."—Siwan
Divinity: Original Sin II
If interacting, Siwan reveals the Merryweather is en route to Fort Joy and that the collar around the player character's neck prevents their use of Source.
If Hemwar is killed, Siwan is indifferent to his death. If Rennart is killed, she insists the player character is delusional.
After defeating the voidlings with the companions on the Merryweather, Siwan is knocked unconscious. The player character can help or kill her. Regardless, she dies in the hold as the Kraken sinks the ship.