DOS2:Gameplay mechanics: Difference between revisions
List of gameplay mechanics (DOS2)
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Created page with "{{Stub}} == List of gameplay mechanics == * Abilities * Action points ** Initiative * Attitude * Attributes ** Strength ** Finesse ** Intelligence ** Constitution ** Memory ** Wits * Tags * Talents == See also == * Character creation ** Origins {{SHORTDESC:List of gameplay mechanics (DOS2)}} Category:Gameplay mechanics Category:Gameplay mechanics (DOS2)" |
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This is a developing list of gameplay mechanics in ''[[Divinity: Original Sin II]]''. | |||
== List of gameplay mechanics == | == List of gameplay mechanics == | ||
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{{SHORTDESC:List of gameplay mechanics (DOS2)}} | {{SHORTDESC:List of gameplay mechanics (DOS2)}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] | ||
[[Category:Gameplay mechanics | [[Category:Gameplay mechanics in DOS2]] | ||
Revision as of 14:53, 8 February 2026
| This article is a stub and still under development! |
This is a developing list of gameplay mechanics in Divinity: Original Sin II.