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DOS2:The Imprisoned Elf: Difference between revisions

Quest (DOS2)
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'''The Imprisoned Elf''' is a [[Quests|quest]] in ''[[Divinity: Original Sin II]]''.
{{SEO
| description = The Imprisoned Elf is a quest in Divinity: Original Sin II.}}
'''The Imprisoned Elf''' is a [[Quests in Divinity: Original Sin II|quest]] in ''[[Divinity: Original Sin II]]''.


== Objectives ==
== Objectives ==
{{Questline
{{Questline
| quest = Free Amyro.
| quest = Free [[Amyro]].
| content = * [[Saheila]] asked us to free her friend Amyro, held captive nearby. A [[lizard]] of 'dreams and far-feeling' may be crucial to our success.}}
| content = * [[Saheila]] asked us to free her friend Amyro, held captive nearby. A [[lizard]] of 'dreams and far-feeling' may be crucial to our success.}}


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After completing {{Quest|The Shakedown}} in [[Fort Joy]], {{MdChar DOS2|Saheila}} asks the player character to free {{MdChar DOS2|Amyro}}, who is imprisoned nearby. She hints that a "lizard of 'dreams and far-feeling' may be crucial to our success." This is a reference to {{MdChar DOS2|Stingtail}}, the real culprit of the stolen goods Amyro was captured for.
After completing {{Quest|The Shakedown}} in [[Fort Joy]], {{MdChar DOS2|Saheila}} asks the player character to free {{MdChar DOS2|Amyro}}, who is imprisoned nearby. She hints that a "lizard of 'dreams and far-feeling' may be crucial to our success." This is a reference to {{MdChar DOS2|Stingtail}}, the real culprit of the stolen goods Amyro was captured for.


There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at {{Coords|185|75}} and pickpocketing the citrus to return to {{MdChar DOS2|Griff}}. Beware that the next time you encounter Stingtail, he will be fighting [[Silence]], one of Griff's footmen, and may die if you do not intervene.
There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at {{Coords|185|75}} and pickpocketing the citrus to return to {{MdChar DOS2|Griff}}. Beware that the next time you encounter Stingtail, he will be fighting [[Silence]], one of Griff's footmen, and may die without party intervention.


Another option is to simply kill Griff and his nearby members and free Amyro after.  
Another option is to simply kill Griff and his nearby members and free Amyro after.  
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# The player character can return the crate of supplies Amyro is accused of stealing. Amyro states that Griff may take his own supplies.
# The player character can return the crate of supplies Amyro is accused of stealing. Amyro states that Griff may take his own supplies.
# Alternatively, the player character can kill Griff to free Amyro.
# Alternatively, the player character can kill Griff to free Amyro.
== Related quests ==
* {{Quest DOS2|The Imprisoned Elf}}
** {{Quest DOS2|Keep the Boss Happy}}


{{SHORTDESC:Quest (DOS2)}}
{{SHORTDESC:Quest (DOS2)}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Quests in DOS2]]
[[Category:Quests in DOS2]]

Revision as of 18:42, 13 February 2026

{{#seo| description = The Imprisoned Elf is a quest in Divinity: Original Sin II.| image = | keywords = The Imprisoned Elf, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = The Imprisoned Elf - Divinity Wiki| type = article}}

The Imprisoned Elf is a quest in Divinity: Original Sin II.

Objectives

Template:Questline

Walkthrough

After completing Template:Quest in Fort Joy, Saheila asks the player character to free Amyro, who is imprisoned nearby. She hints that a "lizard of 'dreams and far-feeling' may be crucial to our success." This is a reference to Stingtail, the real culprit of the stolen goods Amyro was captured for.

There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at Template:Coords and pickpocketing the citrus to return to Griff. Beware that the next time you encounter Stingtail, he will be fighting Silence, one of Griff's footmen, and may die without party intervention.

Another option is to simply kill Griff and his nearby members and free Amyro after.

  1. Amyro is in a cage outside of the cavern at Template:Coords. The player character will engage in a discussion with Griff.
  2. The player character can return the crate of supplies Amyro is accused of stealing. Amyro states that Griff may take his own supplies.
  3. Alternatively, the player character can kill Griff to free Amyro.