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DOS2:Finding Emmie: Difference between revisions

Quest (DOS2)
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'''Finding Emmie''' is a [[Quests|quest]] in [[Divinity: Original Sin II|''Divinity: Original Sin II'']].
{{SEO
| description = Finding Emmie is a quest in Divinity: Original Sin II.}}
'''Finding Emmie''' is a [[Quests in Divinity: Original Sin II|quest]] in [[Divinity: Original Sin II|''Divinity: Original Sin II'']].


== Objectives ==
== Objectives ==


== Walkthrough ==
== Walkthrough ==
Finding Emmie is initiated by talking to [[Buddy]] with the [[Pet Pal]] talent unlocked. Buddy asks you to find his friend, [[Emmie]], a source hound in the magister castle of Fort Joy. If you are nice to him, he will dig up Buddy's Key, which can be used to unlock the door to the source hound room where Emmie is found. Upon entering, the dogs will be hostile in dialogue, but if you mention Buddy to Emmie, she will be pacified, granting 2200 xp.
Finding Emmie is initiated by talking to [[Buddy]] using {{MdTalent DOS2|Pet Pal}}. Buddy asks the player character to find his friend, [[Emmie]], a source hound in the Magister castle of Fort Joy. If you are nice to him, he will dig up Buddy's Key, which unlocks the door to the source hound room where Emmie is found. Upon entering, the dogs will be hostile in dialogue, but if you mention Buddy to Emmie, she will be pacified, granting 2200 xp.


'''Note:''' A red shiny ball found in the pockets of a magister in the [[Holding Cells]] may also pacify them, but as long as you have talked to Buddy, Emmie is the easiest way to pacify them.
'''Note:''' A red shiny ball found in the pockets of a Magister in the [[Holding Cells]] may also pacify them, but as long as you have talked to Buddy, Emmie is the easiest way to pacify them.


Otherwise, the hounds will become angry and initiate combat, granting 125 xp per hound killed for a total of 500 xp. For maximum xp gain, choosing a passive option and then killing the hounds anyway will give you a total of 2700.
Otherwise, the hounds initiate combat, granting 125 xp per hound killed for a total of 500 xp. For maximum xp, choosing a passive option and killing the hounds afterward will grant a total of 2700 xp.


== Tutorial ==
== Tutorial ==
# Talk to Buddy (Pet Pal talent) and be nice in dialogue
# Talk to Buddy (Pet Pal talent) and be nice in dialogue
# Take the key
# Take the key
# Go to (TBC)
# Go to (TBC)
{{SHORTDESC:Quest (DOS2)}}
[[Category:Quests]]
[[Category:Quests in DOS2]]

Revision as of 19:34, 13 February 2026

{{#seo| description = Finding Emmie is a quest in Divinity: Original Sin II.| image = | keywords = Finding Emmie, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Finding Emmie - Divinity Wiki| type = article}}

Finding Emmie is a quest in Divinity: Original Sin II.

Objectives

Walkthrough

Finding Emmie is initiated by talking to Buddy using Pet Pal. Buddy asks the player character to find his friend, Emmie, a source hound in the Magister castle of Fort Joy. If you are nice to him, he will dig up Buddy's Key, which unlocks the door to the source hound room where Emmie is found. Upon entering, the dogs will be hostile in dialogue, but if you mention Buddy to Emmie, she will be pacified, granting 2200 xp.

Note: A red shiny ball found in the pockets of a Magister in the Holding Cells may also pacify them, but as long as you have talked to Buddy, Emmie is the easiest way to pacify them.

Otherwise, the hounds initiate combat, granting 125 xp per hound killed for a total of 500 xp. For maximum xp, choosing a passive option and killing the hounds afterward will grant a total of 2700 xp.

Tutorial

  1. Talk to Buddy (Pet Pal talent) and be nice in dialogue
  2. Take the key
  3. Go to (TBC)