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DOS2:Physical armour: Difference between revisions

Gameplay mechanic
Created page with "{{Stub}} '''Physical armour''' absorbs Physical damage. If Physical armour is above 0, the character is immune to physical statuses like Bleeding and Knocked Down. {{SHORTDESC:Gameplay mechanic}} Category:Gameplay mechanics Category:Gameplay mechanics in DOS2"
 
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{{SHORTDESC:Gameplay mechanic}}
{{SHORTDESC:Gameplay mechanic}}
[[Category:Gameplay mechanics]]
[[Category:Combat mechanics in DOS2]]
[[Category:Gameplay mechanics in DOS2]]

Revision as of 02:24, 20 February 2026

Physical armour absorbs Physical damage. If Physical armour is above 0, the character is immune to physical statuses like Bleeding and Knocked Down.