DOS2:Physical armour: Difference between revisions
Gameplay mechanic
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Created page with "{{Stub}} '''Physical armour''' absorbs Physical damage. If Physical armour is above 0, the character is immune to physical statuses like Bleeding and Knocked Down. {{SHORTDESC:Gameplay mechanic}} Category:Gameplay mechanics Category:Gameplay mechanics in DOS2" |
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Revision as of 02:24, 20 February 2026
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Physical armour absorbs Physical damage. If Physical armour is above 0, the character is immune to physical statuses like Bleeding and Knocked Down.