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== Related quests == | == Related quests == | ||
* {{Quest|Rescue Lanilor the Elf from his Icy Prison}} | * {{Quest|Rescue Lanilor the Elf from his Icy Prison}} | ||
== Notes == | |||
* If entering Mardaneus' House via Aleroth Well before Lanilor is frozen, the cutscene does not occur and the player character is locked in the house. In this scenario, the player character must leave Mardaneus' House, trigger the cutscene by approaching the entrance, and return to Mardaneus' House via the well. | |||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Quests in Divine Divinity]] | [[Category:Quests in Divine Divinity]] | ||
[[Category:Quests in Aleroth]] | [[Category:Quests in Aleroth]] | ||
Revision as of 19:59, 27 March 2025
| This article is in development! There is no priority assigned yet. Last updated: Mar 27, 2025. |
Restore Mardaneus' Sanity is a Divine Divinity quest in Aleroth.
Objectives
Restore Mardaneus' sanity.
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Unlock the entrance to the catacombs beneath Aleroth.
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Help the dead necromancer.
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Kill Thelyron.
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Walkthrough
When the player character awakens and speaks with Template:Icon, he informs them that their leader Template:Icon has gone "as crazy as a loon" and might be possessed by a demon. The player character can offer to meet with Mardaneus or put him out of his misery. If offering to meet Mardaneus, Joram directs the player character southwest to Mardaneus' House.
Upon exiting Joram's House, Template:Icon can be found walking Mardaneus home. Mardaneus insists they must be vigilant because Nemesis is near. He states that he could try to rest, if only the voice in his head would fall silent.
At the entrance of Mardaneus' House, Mardaneus has a vision of Lanilor as Thelryon Hashnitor, the demon lord of decay. He freezes Lanilor at his doorstep and locks himself in his house. Speaking with Lanilor initiates
Rescue Lanilor the Elf from his Icy Prison. It is still possible to complete Lanilor's quest and receive the quest rewards without speaking to him. Otherwise, Lanilor asks the player character to speak with Mardaneus to unfreeze him. If informing Lanilor that the door is locked, he tells them to enter Mardaneus' House via a secret tunnel at the bottom of Aleroth Well.
Several passages sprawl out at the bottom of Aleroth Well. Mardaneus' house is toward the southwest tunnel. A locked door bars the way to a ladder, but the key is on a crate next to the door. If speaking with Mardaneus, he can be convinced to unfreeze Lanilor, who informs the player character about the Aleroth Catacombs.
Related quests
Notes
- If entering Mardaneus' House via Aleroth Well before Lanilor is frozen, the cutscene does not occur and the player character is locked in the house. In this scenario, the player character must leave Mardaneus' House, trigger the cutscene by approaching the entrance, and return to Mardaneus' House via the well.