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DOS2:Brittle Sword: Difference between revisions

Common one-handed sword (DOS2)
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'''Good Part Of A Sword''' is a common one-handed weapon in ''[[Divinity: Original Sin II]]''.
'''Good Part Of A Sword''' is a common one-handed weapon in ''[[Divinity: Original Sin II]]''.


{{Quote|Forged with passion and tempered with precision, what happens to this sword next is up to you.}}
{{Quote DOS2|Forged with passion and tempered with precision, what happens to this sword next is up to you.}}


== Requirements ==
== Requirements ==
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{{SHORTDESC:Common one-handed sword (DOS2)}}
{{SHORTDESC:Common one-handed sword (DOS2)}}
[[Category:Common one-handed swords]]
[[Category:Common one-handed swords in DOS2]]
[[Category:Common one-handed swords in DOS2]]
[[Category:Common swords]]
[[Category:Common swords in DOS2]]
[[Category:Common weapons]]
[[Category:Common weapons in DOS2]]
[[Category:One-handed swords]]
[[Category:One-handed swords in DOS2]]
[[Category:One-handed swords in DOS2]]
[[Category:Swords]]
[[Category:Swords in DOS2]]
[[Category:Weapons]]
[[Category:Weapons in DOS2]]

Revision as of 21:11, 18 February 2026

{{#seo| description = Brittle Sword is a common one-handed weapon in Divinity: Original Sin II.| image = Item DOS2 Good Part OF A Sword Icon.png| keywords = Brittle Sword, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Brittle Sword - Divinity Wiki| type = article}}
Brittle Sword
AppearancesDivinity: Original Sin II
TypeOne-handed sword
RarityCommon
Usages
AP2 AP
Range1.2m
Properties
Level2
Durability20
Weight2.5

Good Part Of A Sword is a common one-handed weapon in Divinity: Original Sin II.

Forged with passion and tempered with precision, what happens to this sword next is up to you.

Requirements

Effects