DOS2:Magic armour: Difference between revisions
Gameplay mechanic
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Created page with "{{Stub}} '''Magic armour''' absorbs magical damage. If magic armour is above 0, the character is immune to magic statuses like Burning and Stunned. {{SHORTDESC:Gameplay mechanic}} Category:Gameplay mechanics Category:Gameplay mechanics in DOS2" |
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{{SHORTDESC:Gameplay mechanic}} | {{SHORTDESC:Gameplay mechanic}} | ||
[[Category:Gameplay mechanics in DOS2]] | [[Category:Gameplay mechanics in DOS2]] | ||