DOS2:Threads of a Curse: Difference between revisions
Quest in Act One (DOS2)
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Created page with "'''Threads of a Curse''' is a quest in ''Divinity: Original Sin II''. The quest is initiated upon picking up an Odd Skeleton Arm at {{Coords DOS2|360|80}}. == Objectives == {{Questline DOS2 | quest = Find out what the skeletal arm wants. | content = We found a strange skeletal arm on the coast. It's waving to get our attention.}} {{Questline DOS2 | quest = Discover where the skeletal arm is leading you. | content = After pullin..." |
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'''Threads of a Curse''' is a [[Quests|quest]] in [[Divinity: Original Sin II | '''Threads of a Curse''' is a [[Quests|quest]] in ''[[Divinity: Original Sin II]]''. The quest is initiated upon picking up an Odd Skeleton Arm at {{Coords DOS2|360|80}}. | ||
== Objectives == | == Objectives == | ||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = Find out what the skeletal arm wants. | | quest = Find out what the skeletal arm wants. | ||
| content = We found a strange skeletal arm on the coast. It's waving to get our attention.}} | | content = * We found a strange skeletal arm on the coast. It's waving to get our attention.}} | ||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = Discover where the skeletal arm is leading you. | | quest = Discover where the skeletal arm is leading you. | ||
| content = After pulling the skeletal arm out of the sand, we found out it's missing a body. | | content = * After pulling the skeletal arm out of the sand, we found out it's missing a body. When on the ground, the arm points in a certain direction.}} | ||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = Look for a way to deactivate the barrier. | | quest = Look for a way to deactivate the barrier. | ||
| content = There's an ornate chest by the water, surrounded by a stone circle and a powerful barrier.}} | | content = * There's an ornate chest by the water, surrounded by a stone circle and a powerful barrier.}} | ||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = Speak to the skeleton with sartorial sense. | | quest = Speak to the skeleton with sartorial sense. | ||
| content = When the barrier dropped, a finely-dressed undead lunged out of the chest.}} | | content = * When the barrier dropped, a finely-dressed undead lunged out of the chest.}} | ||
== Walkthrough == | == Walkthrough == | ||
An arm sticking out of the sand can be found at {{Coords DOS2|360|80}}. With a wits check, you will be able to pry the arm free. | An arm sticking out of the sand can be found at {{Coords DOS2|360|80}}. With a wits check, you will be able to pry the arm free. | ||
{{SHORTDESC:Quest in Act One (DOS2)}} | |||
[[Category:Quests in DOS2]] | |||
[[Category:Quests in Act One in DOS2]] | |||
Revision as of 17:15, 22 February 2026
Threads of a Curse is a quest in Divinity: Original Sin II. The quest is initiated upon picking up an Odd Skeleton Arm at X: 360 Y: 80 .
Objectives
Find out what the skeletal arm wants.
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Discover where the skeletal arm is leading you.
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Look for a way to deactivate the barrier.
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Speak to the skeleton with sartorial sense.
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Walkthrough
An arm sticking out of the sand can be found at X: 360 Y: 80 . With a wits check, you will be able to pry the arm free.