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DOS2:Threads of a Curse: Difference between revisions

Quest in Act One (DOS2)
Created page with "'''Threads of a Curse''' is a quest in ''Divinity: Original Sin II''. The quest is initiated upon picking up an Odd Skeleton Arm at {{Coords DOS2|360|80}}. == Objectives == {{Questline DOS2 | quest = Find out what the skeletal arm wants. | content = We found a strange skeletal arm on the coast. It's waving to get our attention.}} {{Questline DOS2 | quest = Discover where the skeletal arm is leading you. | content = After pullin..."
 
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'''Threads of a Curse''' is a [[Quests|quest]] in [[Divinity: Original Sin II|''Divinity: Original Sin II'']]. The quest is initiated upon picking up an Odd Skeleton Arm at {{Coords DOS2|360|80}}.
'''Threads of a Curse''' is a [[Quests|quest]] in ''[[Divinity: Original Sin II]]''. The quest is initiated upon picking up an Odd Skeleton Arm at {{Coords DOS2|360|80}}.


== Objectives ==
== Objectives ==
{{Questline DOS2
{{Questline DOS2
| quest = Find out what the skeletal arm wants.
| quest = Find out what the skeletal arm wants.
| content = We found a strange skeletal arm on the coast. It's waving to get our attention.}}
| content = * We found a strange skeletal arm on the coast. It's waving to get our attention.}}


{{Questline DOS2
{{Questline DOS2
| quest = Discover where the skeletal arm is leading you.
| quest = Discover where the skeletal arm is leading you.
| content = After pulling the skeletal arm out of the sand, we found out it's missing a body. WHen on the ground, the arm points in a certain direction.}}
| content = * After pulling the skeletal arm out of the sand, we found out it's missing a body. When on the ground, the arm points in a certain direction.}}


{{Questline DOS2
{{Questline DOS2
| quest = Look for a way to deactivate the barrier.
| quest = Look for a way to deactivate the barrier.
| content = There's an ornate chest by the water, surrounded by a stone circle and a powerful barrier.}}
| content = * There's an ornate chest by the water, surrounded by a stone circle and a powerful barrier.}}


{{Questline DOS2
{{Questline DOS2
| quest = Speak to the skeleton with sartorial sense.
| quest = Speak to the skeleton with sartorial sense.
| content = When the barrier dropped, a finely-dressed undead lunged out of the chest.}}
| content = * When the barrier dropped, a finely-dressed undead lunged out of the chest.}}


== Walkthrough ==
== Walkthrough ==
An arm sticking out of the sand can be found at {{Coords DOS2|360|80}}. With a wits check, you will be able to pry the arm free.
An arm sticking out of the sand can be found at {{Coords DOS2|360|80}}. With a wits check, you will be able to pry the arm free.
{{SHORTDESC:Quest in Act One (DOS2)}}
[[Category:Quests in DOS2]]
[[Category:Quests in Act One in DOS2]]

Revision as of 17:15, 22 February 2026

Threads of a Curse is a quest in Divinity: Original Sin II. The quest is initiated upon picking up an Odd Skeleton Arm at   X: 360  Y: 80  .

Objectives

Find out what the skeletal arm wants.
  • We found a strange skeletal arm on the coast. It's waving to get our attention.
Discover where the skeletal arm is leading you.
  • After pulling the skeletal arm out of the sand, we found out it's missing a body. When on the ground, the arm points in a certain direction.
Look for a way to deactivate the barrier.
  • There's an ornate chest by the water, surrounded by a stone circle and a powerful barrier.
Speak to the skeleton with sartorial sense.
  • When the barrier dropped, a finely-dressed undead lunged out of the chest.

Walkthrough

An arm sticking out of the sand can be found at   X: 360  Y: 80  . With a wits check, you will be able to pry the arm free.