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DOS2:Beast Companion Quest: Difference between revisions

Companion quest
Created page with "'''Beast''' has a series of quests when he is in the party as a companion. The sequence and content of each quest varies based on party choices. == Objectives == {{Questline DOS2 | quest = Escape the {{DOS2|Magisters of the Divine Order|Magisters}}. | content = * The experienced dwarven sea captain Beast joined me.}} {{Questline DOS2 | quest = Use the key to escape. | content = * In the arena, a childhood friend gave Beast a key to the Fort. But which door does it fit..."
 
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{{SHORTDESC:Companion quest}}
{{SHORTDESC:Companion quest}}
[[Category:Companion quests for Beast in DOS2]]
[[Category:Companion quests in DOS2]]
[[Category:Companion quests in DOS2]]

Revision as of 23:17, 1 March 2026

Beast has a series of quests when he is in the party as a companion. The sequence and content of each quest varies based on party choices.

Objectives

Escape the Magisters.
  • The experienced dwarven sea captain Beast joined me.
Use the key to escape.
  • In the arena, a childhood friend gave Beast a key to the Fort. But which door does it fit?
Escape the island.
  • We escaped Fort Joy without using the key. Good for us.