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{{SHORTDESC: Quest in | {{SHORTDESC: Quest in Aleroth (DD)}} | ||
'''Restore Mardaneus' Sanity''' is a ''[[Divine Divinity]]'' quest in [[Aleroth]]. | '''Restore Mardaneus' Sanity''' is a ''[[Divine Divinity]]'' quest in [[Aleroth]]. | ||
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[[Category:Quests in Aleroth]] | [[Category:Quests in Aleroth]] | ||
Revision as of 16:29, 30 March 2025
| This article is listed as MID PRIORITY for development. Last edit: Mar 30, 2025. |
Restore Mardaneus' Sanity is a Divine Divinity quest in Aleroth.
Objectives
Restore Mardaneus' sanity.
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Unlock the entrance to the catacombs beneath Aleroth.
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Help the dead necromancer.
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Kill Thelyron.
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Walkthrough
When the player character awakens and speaks with Template:Icon, he informs them that their leader Template:Icon has gone "as crazy as a loon" and might be possessed by a demon. The player character can offer to meet with Mardaneus or put him out of his misery. If offering to meet Mardaneus, Joram directs the player character southwest to Mardaneus' House.
Upon exiting Joram's House, Template:Icon can be found walking Mardaneus home. Mardaneus insists they must be vigilant because Nemesis is near. He states that he could try to rest, if only the voice in his head would fall silent.
At the entrance of Mardaneus' House, Mardaneus has a vision of Lanilor as Thelryon Hashnitor, the demon lord of decay. He freezes Lanilor at his doorstep and locks himself in his house. Speaking with Lanilor initiates
Rescue Lanilor the Elf from his Icy Prison. It is still possible to complete Lanilor's quest and receive the quest rewards without speaking to him. Otherwise, Lanilor asks the player character to speak with Mardaneus to unfreeze him. If informing Lanilor that the door is locked, he tells them to enter Mardaneus' House via a secret tunnel at the bottom of Aleroth Well.
Several passages sprawl out at the bottom of Aleroth Well. Mardaneus' house is toward the southwest tunnel. A locked door bars the way to a ladder, but the key is on a crate next to the door. If speaking with Mardaneus, he can be convinced to unfreeze Lanilor, who informs the player character about Aleroth Catacombs.
The entrance to the catacombs must be unlocked. Northeast of Aleroth Well, there are four dragon statues that can be rotated. Turning all the statues to face north causes the centre statue to rise, revealing a path to the catacombs. Upon discovering the path, Lanilor rushes to the player character and offers a teleporter pyramid. This initiates
Find the Second Teleporter Pyramid.
Quest rewards
- 1,000 exp for unlocking the entrance to the catacombs
- Mardaneus' sanity
Related quests
Notes
- If entering Mardaneus' House via Aleroth Well before Lanilor is frozen, the cutscene does not occur and the player character is locked in the house. In this scenario, the player character must leave Mardaneus' House, trigger the cutscene by approaching the entrance, and return to Mardaneus' House via the well.
[[Category:Quests in DD]