DOS2:Adrenaline: Difference between revisions
Scoundrel skill
More actions
No edit summary |
No edit summary |
||
| Line 12: | Line 12: | ||
'''Adrenaline''' is a {{DOS2|Scoundrel}} skill in ''[[Divinity: Original Sin II]]''. It can only be cast during combat. | '''Adrenaline''' is a {{DOS2|Scoundrel}} skill in ''[[Divinity: Original Sin II]]''. It can only be cast during combat. | ||
{{Quote DOS2|Gain 2 {{DOS2|Action | {{Quote DOS2|Gain 2 {{DOS2|Action Points}} immediately, but lose 2 Action Points next turn. Any Action Points over your maximum are lost.}} | ||
== Requirements == | == Requirements == | ||
| Line 19: | Line 19: | ||
== Effects == | == Effects == | ||
* {{Effect DOS2|Action points|Gain +2|immediately, but lose 2 AP next turn}} | * {{Effect DOS2|Action points|Gain +2|immediately, but lose 2 AP next turn}} | ||
* {{Status DOS2| | * {{Status DOS2|Invisible}} and {{Status DOS2|Sneaking}} are not interrupted from using this skill | ||
== Related items == | |||
* {{LgItem DOS2|Adrenaline Skillbook}} | |||
{{SHORTDESC:Scoundrel skill}} | {{SHORTDESC:Scoundrel skill}} | ||
Revision as of 21:05, 7 April 2026
{{#seo| description = Adrenaline is a Scoundrel skill in Divinity: Original Sin 2 (DOS2). Gain 2 Action Points immediately, but lose 2 Action Points next turn. Any Action Points over your maximum are lost.| image = Skill DOS2 Adrenaline Icon.png| keywords = Adrenaline, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Adrenaline - Divinity Wiki| type = article}}
| Adrenaline | |
|---|---|
| Appearances | Divinity: Original Sin II |
| Type | Scoundrel |
| Usages | |
| AP | |
| Cooldown | |
| Properties | |
| Memory slots | 1 |
Adrenaline is a Scoundrel skill in Divinity: Original Sin II. It can only be cast during combat.
Gain 2 Action Points immediately, but lose 2 Action Points next turn. Any Action Points over your maximum are lost.
Requirements
Scoundrel: Level 1
Effects
Gain +2 Action points immediately, but lose 2 AP next turn
Invisible and
Sneaking are not interrupted from using this skill