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DOS2:Lady o' War: Difference between revisions

Quest in I, the Godwoken
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{{SEO
{{SEO
| description = Lady o' War is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle I, the Godwoken.}}
| description = Lady o' War is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle I, the Godwoken.}}
'''Lady o' War''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. It is part of the chronicle I, the Godwoken.
'''Lady o' War''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''.


== Objectives ==
== Objectives ==
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| content = * We found a song book in Dallis' stateroom.}}
| content = * We found a song book in Dallis' stateroom.}}


{{SHORTDESC:I, the Godwoken quest}}
{{Questline DOS2
| quest = Talk to Malady.
| content = * We released the ship from its bonds. In gratitude, it will take us wherever we need to go.}}
 
{{Questline DOS2
| quest = Protect Malady.
| content = * Dallis and her Magisters attacked. Malady can save us, but we must buy her time.}}
 
{{Questline DOS2
| quest = Quest completed.
| content = * Malady took the ship into the {{DOS2|Hall of Echoes}} and saved us all.}}
 
{{SHORTDESC:Quest in I, the Godwoken}}
[[Category:Quests in DOS2]]
[[Category:Quests in DOS2]]
[[Category:Quests in I the Godwoken in DOS2]]
[[Category:Quests in I the Godwoken in DOS2]]

Revision as of 23:40, 11 April 2026

{{#seo| description = Lady o' War is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle I, the Godwoken.| image = | keywords = Lady o' War, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Lady o' War - Divinity Wiki| type = article}}

Lady o' War is a quest in Divinity: Original Sin II.

Objectives

The sequence and content of quests vary based on party choices.

Speak with Malady.
  • A dissident group called the Seekers have seized the Lady Vengeance. We're with friends. But what now?
Speak with Malady once more.
  • Malady should know what to do next.
Find out how to control the ship.
  • Made of elven livewood, the Lady Vengeance is conscious but unable to sail. The means to control the ship must be somewhere on board.
  • The password for the master cabin is 'Fortitude'.
  • We spoke with a rat who recalls that Dallis controlled the ship by singing from a strange song book.
  • Ranley, a Magister survivor locked in the brig, told us that Dallis sang to the ship when it was under her command. We should search her room for the song.
  • The comatose Alexandar had a rather peculiar gem on him. It might come in handy...
Search Dallis' cabin.
  • Now that we're in, we should search Dallis' stateroom thoroughly.
Take control of the Lady Vengeance.
  • We found a song book in Dallis' stateroom.
Talk to Malady.
  • We released the ship from its bonds. In gratitude, it will take us wherever we need to go.
Protect Malady.
  • Dallis and her Magisters attacked. Malady can save us, but we must buy her time.
Quest completed.