DOS2:Lady o' War: Difference between revisions
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| quest = Quest complete. | | quest = Quest complete. | ||
| content = * {{DOS2|Malady}} took the ship into the {{DOS2|Hall of Echoes}} and saved us all.}} | | content = * {{DOS2|Malady}} took the ship into the {{DOS2|Hall of Echoes}} and saved us all.}} | ||
== Walkthrough == | |||
Upon boarding the {{DOS2|Lady Vengeance}}, talk to {{DOS2|Malady}}. She will speak of the head of the ship made of livewood, staying dormant, unmoving. Walking toward the head of the ship at {{Coords DOS2|541|538}} will trigger a dialogue with Maeve, warning you not to touch the head. Proceeding to touch the figurehead and keeping your hand on it will set your party ablaze. | |||
A dead magister found at {{Coords DOS2|564|531}} has a {{DOS2|Sodden Diary}} that once read, will tell you that the passcode is "Fortitude". Head to the lower deck of the ship, where Bishop {{DOS2|Alexandar}} is being held. Ask {{DOS2|Constance}} outside of the cell to open the gate. Persuade Magister {{DOS2|Renly}} to allow you access, or kill her. Killing her will award 2250 xp to the party. Inspect Alexandar's body to find a gem around his neck and take it. Then, go to the door where {{DOS2|Han}} is located at, specifically {{Coords DOS2|324|489}}. Speaking to the door with the passcode will grant access. Entering the room grants the party 3600 xp. TBC | |||
{{SHORTDESC:Quest in I, the Godwoken}} | {{SHORTDESC:Quest in I, the Godwoken}} | ||
[[Category:Quests in DOS2]] | [[Category:Quests in DOS2]] | ||
[[Category:Quests in I the Godwoken in DOS2]] | [[Category:Quests in I the Godwoken in DOS2]] | ||
Revision as of 16:00, 12 May 2026
Lady o' War is a quest in Divinity: Original Sin II. It is part of the chronicle
I, the Godwoken.
Objectives
Quest content may vary based on party choices.
Speak with Malady.
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Speak with Malady once more.
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Find out how to control the ship.
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Search Dallis' cabin.
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Take control of the Lady Vengeance.
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Talk to Malady.
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Protect Malady.
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Quest complete.
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Walkthrough
Upon boarding the Lady Vengeance, talk to Malady. She will speak of the head of the ship made of livewood, staying dormant, unmoving. Walking toward the head of the ship at X: 541 Y: 538 will trigger a dialogue with Maeve, warning you not to touch the head. Proceeding to touch the figurehead and keeping your hand on it will set your party ablaze.
A dead magister found at X: 564 Y: 531 has a Sodden Diary that once read, will tell you that the passcode is "Fortitude". Head to the lower deck of the ship, where Bishop Alexandar is being held. Ask Constance outside of the cell to open the gate. Persuade Magister Renly to allow you access, or kill her. Killing her will award 2250 xp to the party. Inspect Alexandar's body to find a gem around his neck and take it. Then, go to the door where Han is located at, specifically X: 324 Y: 489 . Speaking to the door with the passcode will grant access. Entering the room grants the party 3600 xp. TBC