DOS2:Escape from Reaper's Eye: Difference between revisions
Quest (DOS2)
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* After talking to Elodi, she directs you to talk to Saheila. A blind elf pacing around the campfire at {{Coords|489|550}} Talking to her initiates the quest {{Quest|The Imprisoned Elf}}. | * After talking to Elodi, she directs you to talk to Saheila. A blind elf pacing around the campfire at {{Coords|489|550}} Talking to her initiates the quest {{Quest|The Imprisoned Elf}}. | ||
{{SHORTDESC: Quest ( | {{SHORTDESC:Quest (DOS2)}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Quests in | [[Category:Quests in DOS2]] | ||
Revision as of 18:45, 3 February 2026
Escape from Reaper's Eye is a Divinity: Original Sin II quest initiated on Fort Joy beach. This chapter follows the events of The Merryweather. Along the beach, there are a myriad of NPCs and a waypoint.
Characters
- Sir Lora is a squirrel who can be found past the voidlings on the beach at Template:Coords.
- Tam, a small child, is located down the stairs past the waypoint at Template:Coords.
- Trice, a small child from the lifeboat, is near the coastline past the broken bridge at Template:Coords.
Heading south, the player character encounters an interrogation scene with Magister Atusa. You learn more about Bishop Alexander and The Hammer throughout the entryway of the town and a "potential cure" for the darkness within the player.
- Elodi, an elf, is shaken down inside Fort Joy Ghetto's gates. Talk to her and you will find out she is a famed assassin. Doing so initiates the quest Template:Quest.
- After talking to Elodi, she directs you to talk to Saheila. A blind elf pacing around the campfire at Template:Coords Talking to her initiates the quest Template:Quest.