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DD:Restore Mardaneus' Sanity: Difference between revisions

Quest in Aleroth (DD)
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| description = Restore Mardaneus' Sanity is a Divine Divinity quest in Aleroth.
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{{SHORTDESC: Quest in Aleroth (DD)}}
'''Restore Mardaneus' Sanity''' is a ''[[Divine Divinity]]'' quest in [[Aleroth]].
'''Restore Mardaneus' Sanity''' is a ''[[Divine Divinity]]'' quest in [[Aleroth]].


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* If entering Mardaneus' House via Aleroth Well before Lanilor is frozen, the cutscene does not occur and the player character is locked in the house. In this scenario, the player character must leave Mardaneus' House, trigger the cutscene by approaching the entrance, and return to Mardaneus' House via the well.
* If entering Mardaneus' House via Aleroth Well before Lanilor is frozen, the cutscene does not occur and the player character is locked in the house. In this scenario, the player character must leave Mardaneus' House, trigger the cutscene by approaching the entrance, and return to Mardaneus' House via the well.


{{SHORTDESC: Quest in Aleroth (DD)}}
{{Navbox DD quests}}
{{Navbox DD quests}}
[[Category:Quests]]
[[Category:Quests]]

Revision as of 00:54, 4 February 2026

Restore Mardaneus' Sanity is a Divine Divinity quest in Aleroth.

Objectives

Template:Questline Template:Questline Template:Questline Template:Questline

Walkthrough

When the player character awakens and speaks with Template:Icon DD, he informs them that their leader Template:Icon DD has gone "as crazy as a loon" and might be possessed by a demon. The player character can offer to meet with Mardaneus or put him out of his misery. If offering to meet Mardaneus, Joram directs the player character southwest to Mardaneus' House.

Upon exiting Joram's House, Template:Icon DD can be found walking Mardaneus home. Mardaneus insists they must be vigilant because Nemesis is near. He states that he could try to rest, if only the voice in his head would fall silent.

At the entrance of Mardaneus' House, Mardaneus has a vision of Lanilor as Template:Icon DD, the demon lord of decay. He freezes Lanilor at his doorstep and locks himself in his house. Speaking with Lanilor initiates Template:Quest. It is still possible to complete Lanilor's quest and receive the quest rewards without speaking to him. Otherwise, Lanilor asks the player character to speak with Mardaneus to unfreeze him. If informing Lanilor that the door is locked, he tells them to enter Mardaneus' House via a secret tunnel at the bottom of Aleroth Well.

Several passages sprawl out at the bottom of Aleroth Well. Mardaneus' house is toward the southwest tunnel. A locked door bars the way to a ladder, but the key is on a crate next to the door. If speaking with Mardaneus, he can be convinced to unfreeze Lanilor, who informs the player character about Aleroth Catacombs.

The entrance to the catacombs must be unlocked. Northeast of Aleroth Well, there are four dragon statues that can be rotated. Turning all the statues to face north causes the centre statue to rise, revealing a path to the catacombs. Upon discovering the path, Lanilor rushes to the player character and offers a teleporter pyramid. This initiates Template:Quest.

If slaying Thelyron, Mardaneus teleports into Aleroth catacombs and creates a portal between the catacombs and Aleroth. He invites the player character to speak with him in town.

Quest rewards

  • Mardaneus' sanity
  • Variable experience which scales up with player character level

Notes

  • If entering Mardaneus' House via Aleroth Well before Lanilor is frozen, the cutscene does not occur and the player character is locked in the house. In this scenario, the player character must leave Mardaneus' House, trigger the cutscene by approaching the entrance, and return to Mardaneus' House via the well.