DD:Kidnapped by a Zombie: Difference between revisions
Quest in Pauper's Graveyard (DD)
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[[File:Quest DD Kidnapped by a Zombie 1.png|thumb|500px|right|Jake kidnapping Elora in her home]] | [[File:Quest DD Kidnapped by a Zombie 1.png|thumb|500px|right|Jake kidnapping Elora in her home]] | ||
'''Kidnapped by a Zombie''' is a [[Divine Divinity | '''Kidnapped by a Zombie''' is a ''[[Divine Divinity]]'' [[Quests|quest]] in [[Pauper's Graveyard]]. It is initiated by visiting the graveyard for the first time. | ||
{{Clear}} | {{Clear}} | ||
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{{Questline | {{Questline | ||
| quest = Kidnapped by a zombie. | | quest = Kidnapped by a zombie. | ||
| content = * Upon entering a graveyard I saw a young woman being kidnapped by what appeared to be a zombie. I must rescue her! | | content = * Upon entering a graveyard I saw a young woman being kidnapped by what appeared to be a zombie. I must rescue her!}} | ||
}} | |||
== Walkthrough == | == Walkthrough == | ||
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* Variable [[Experience#tabber-tabpanel-Divine_Divinity-0|experience]] scaling with player character level | * Variable [[Experience#tabber-tabpanel-Divine_Divinity-0|experience]] scaling with player character level | ||
{{SHORTDESC:Quest in Pauper's Graveyard (DD)}} | |||
{{Navbox DD quests}} | {{Navbox DD quests}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
Revision as of 20:57, 5 February 2026

Kidnapped by a Zombie is a Divine Divinity quest in Pauper's Graveyard. It is initiated by visiting the graveyard for the first time.
Objectives
Walkthrough
Pauper's Graveyard

Upon entering Pauper's Graveyard, Template:Icon DD abducts Template:Icon DD and summons Template:Icon DDs to prevent pursuers. The player character must enter an open grave leading to an underground cavern. The cavern is torus-shaped, so the player character eventually encounters them regardless of which direction they travel. Jake and Elora are in the far-west area. The cavern is filled with hostile undead.
After defeating Jake, Elora expresses gratitude and returns home.
Quest rewards
- Variable experience scaling with player character level