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DOS2:Abilities: Difference between revisions

Gameplay mechanic
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<tabber>
|-| Divinity: Original Sin II =
'''Abilities''' are categorized as combat or civil, which are split into 3 additional sub-categories.


{{SHORTDESC:Gameplay mechanic in multiple Divinity games}}
{{div col}}
* '''Combat abilities'''
** Defence
** Skills
** Weapons
* '''Civil abilities'''
** Craftsmanship
** Nasty deeds
** Personality
{{div col end}}
 
{|class="wikitable sortable"
! Name !! class="unsortable"|Description !! Category !! Sub-category
|- class="sorttop"
|-
| {{MdAbility DOS2|Aerotheurge}} || Increases all air damage dealt || Combat || Skills
|-
| {{MdAbility DOS2|Geomancer}} || Increases all poison and earth damage dealt, and any physical armour restoration caused || Combat || Skills
|-
| {{MdAbility DOS2|Huntsman}} || Increases damage bonus when attacking from high ground || Combat || Skills
|-
| {{MdAbility DOS2|Hydrosophist}} || Increases all water damage dealt, and any vitality healing or magic armour restoration caused || Combat || Skills
|-
| {{MdAbility DOS2|Necromancer}} || Heals the user whenever damage is dealt directly to vitality || Combat || Skills
|-
| {{MdAbility DOS2|Polymorph}} || Provides 1 free attribute point per point invested || Combat || Skills
|-
| {{MdAbility DOS2|Pyrokinetic}} || Increases all fire damage dealt || Combat || Skills
|-
| {{MdAbility DOS2|Scoundrel}} || Increases movement speed and critical modifier || Combat || Skills
|-
| {{MdAbility DOS2|Summoning}} || Increases vitality, damage, physical armour and magic armour of summons and totems || Combat || Skills
|-
| {{MdAbility DOS2|Warfare}} || Increases all physical damage dealt || Combat || Skills
|-
| {{MdAbility DOS2|Ranged}} || Increases damage and critical chance when using bows and crossbows || Combat || Weapons
|-
| {{MdAbility DOS2|Single-Handed}} || Increases damage and accuracy when using a single-handed weapon with a shield or empty off-hand || Combat || Weapons
|-
| {{MdAbility DOS2|Two-Handed}} || Increases damage and critical multiplier when using two-handed melee weapons || Combat || Weapons
|-
| {{MdAbility DOS2|Leadership}} || Grants dodging and resistance bonuses to all allies within 8m radius || Combat || Defence
|-
| {{MdAbility DOS2|Perseverance}} || Restores magic armour after recovering from frozen or stunned, and restores physical armour after knocked down or petrified || Combat || Defence
|-
| {{MdAbility DOS2|Retribution}} || Reflects received damage to attacker || Combat || Defence
|-
| {{MdAbility DOS2|Loremaster}} || Identifies enemies and items by examining them or using an identifying glass || Civil || Craftsmanship
|-
| {{MdAbility DOS2|Telekinesis}} || Moves items telepathically regardless of weight || Civil || Craftsmanship
|-
| {{MdAbility DOS2|Sneaking}} || Reduces others' sight cones and increases character movement speed while sneaking || Civil || Nasty deeds
|-
| {{MdAbility DOS2|Thievery}} || Improves lockpicking and pickpocketing skills || Civil || Nasty deeds
|-
| {{MdAbility DOS2|Bartering}} || For each point invested, traders reduce their prices while paying more for character items || Civil || Personality
|-
| {{MdAbility DOS2|Lucky Charm}} || Increases likelihood of finding extra treasure wherever loot is stashed || Civil || Personality
|-
| {{MdAbility DOS2|Persuasion}} || Increases likelihood of convincing others in dialogues, and increases how much characters like you || Civil || Personality
|}
</tabber>
{{SHORTDESC:Gameplay mechanic}}
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics in DOS]]
[[Category:Gameplay mechanics in DOS]]
[[Category:Gameplay mechanics in DOS2]]
[[Category:Gameplay mechanics in DOS2]]

Revision as of 01:32, 8 February 2026

Abilities are categorized as combat or civil, which are split into 3 additional sub-categories.

  • Combat abilities
    • Defence
    • Skills
    • Weapons
  • Civil abilities
    • Craftsmanship
    • Nasty deeds
    • Personality
Name Description Category Sub-category
Aerotheurge Increases all air damage dealt Combat Skills
Geomancer Increases all poison and earth damage dealt, and any physical armour restoration caused Combat Skills
Huntsman Increases damage bonus when attacking from high ground Combat Skills
Hydrosophist Increases all water damage dealt, and any vitality healing or magic armour restoration caused Combat Skills
Necromancer Heals the user whenever damage is dealt directly to vitality Combat Skills
Polymorph Provides 1 free attribute point per point invested Combat Skills
Pyrokinetic Increases all fire damage dealt Combat Skills
Scoundrel Increases movement speed and critical modifier Combat Skills
Summoning Increases vitality, damage, physical armour and magic armour of summons and totems Combat Skills
Warfare Increases all physical damage dealt Combat Skills
Ranged Increases damage and critical chance when using bows and crossbows Combat Weapons
Single-Handed Increases damage and accuracy when using a single-handed weapon with a shield or empty off-hand Combat Weapons
Two-Handed Increases damage and critical multiplier when using two-handed melee weapons Combat Weapons
Leadership Grants dodging and resistance bonuses to all allies within 8m radius Combat Defence
Perseverance Restores magic armour after recovering from frozen or stunned, and restores physical armour after knocked down or petrified Combat Defence
Retribution Reflects received damage to attacker Combat Defence
Loremaster Identifies enemies and items by examining them or using an identifying glass Civil Craftsmanship
Telekinesis Moves items telepathically regardless of weight Civil Craftsmanship
Sneaking Reduces others' sight cones and increases character movement speed while sneaking Civil Nasty deeds
Thievery Improves lockpicking and pickpocketing skills Civil Nasty deeds
Bartering For each point invested, traders reduce their prices while paying more for character items Civil Personality
Lucky Charm Increases likelihood of finding extra treasure wherever loot is stashed Civil Personality
Persuasion Increases likelihood of convincing others in dialogues, and increases how much characters like you Civil Personality