DD:Summon Vermin: Difference between revisions
Skill (DD)
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{{SEO | {{SEO | ||
| description = Summon Vermin brings forth a rat that runs around the area attracting enemies. The rat cannot attack but can be used to distract opponents and trigger floor traps. | | description = Summon Vermin brings is a Divine Divinity skill. It brings forth a rat that runs around the area attracting enemies. The rat cannot attack but can be used to distract opponents and trigger floor traps. | ||
| image = Icon DD Summon Vermin.png | | image = Icon DD Summon Vermin.png}} | ||
{{Infobox DD skill | {{Infobox DD skill | ||
| image = Icon DD Summon Vermin.png | | image = Icon DD Summon Vermin.png | ||
| appearances = dd | | appearances = dd | ||
| class = wizard | | class = wizard | ||
| path = summon | | path = summon}} | ||
}} | |||
'''Summon Vermin''' brings forth a [[rat]] that runs around the area attracting enemies. The rat cannot attack but can be used to divert opponents and trigger floor traps. This skill is one of two starting skills for male [[Wizard#tabber-tabpanel-Divine_Divinity-0|wizards]]. | '''Summon Vermin''' is a ''[[Divine Divinity]]'' skill. It brings forth a [[rat]] that runs around the area attracting enemies. The rat cannot attack but can be used to divert opponents and trigger floor traps. This skill is one of two starting skills for male [[Wizard#tabber-tabpanel-Divine_Divinity-0|wizards]]. | ||
Summons persist until the player character rests. They do not automatically follow the summoner. To command a summon to follow, the player character must use the skill {{Icon DD skill|Aura of Command}}. | Summons persist until the player character rests. They do not automatically follow the summoner. To command a summon to follow, the player character must use the skill {{Icon DD skill|Aura of Command}}. | ||
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{{SHORTDESC:Skill (DD)}} | |||
{{Navbox DD gameplay mechanics}} | {{Navbox DD gameplay mechanics}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
Revision as of 15:14, 11 February 2026
{{#seo| description = Summon Vermin brings is a Divine Divinity skill. It brings forth a rat that runs around the area attracting enemies. The rat cannot attack but can be used to distract opponents and trigger floor traps.| image = Icon DD Summon Vermin.png| keywords = Summon Vermin, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Summon Vermin - Divinity Wiki| type = article}}
| Summon Vermin | |
|---|---|
| File:Icon DD Summon Vermin.png | |
| Appearances | Divine Divinity |
| Class | Way of the Wizard |
| Path | Powers of Summoning |
Summon Vermin is a Divine Divinity skill. It brings forth a rat that runs around the area attracting enemies. The rat cannot attack but can be used to divert opponents and trigger floor traps. This skill is one of two starting skills for male wizards.
Summons persist until the player character rests. They do not automatically follow the summoner. To command a summon to follow, the player character must use the skill Template:Icon DD skill.
Skill progression
| Skill rank | Required player level |
Number of summons |
Summons HP | Mana cost |
|---|---|---|---|---|
| 1 | 1 | 1 | 20 | 1 |
| 2 | 5 | 2 | 30 | 3 |
| 3 | 9 | 3 | 40 | 5 |
| 4 | 13 | 4 | 50 | 7 |
| 5 | 17 | 5 | 60 | 9 |