Toggle menu
2.2K
1.6K
8
19.5K
Divinity Wiki
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

DOS2:Talents: Difference between revisions

Gameplay mechanic
No edit summary
No edit summary
Line 26: Line 26:
| {{MdTalent DOS2|Duck Duck Goose}} || Evade opportunity attacks || Huntsman Level 1
| {{MdTalent DOS2|Duck Duck Goose}} || Evade opportunity attacks || Huntsman Level 1
|-
|-
| {{MdTalent DOS2|Dwarven Guile}} || +1 [[Sneaking (talent)|Sneaking]] || [[Dwarf]]
| {{MdTalent DOS2|Dwarven Guile}} || +1 [[Sneaking (ability)|Sneaking]] || [[Dwarf]]
|-
|-
| {{MdTalent DOS2|Elemental Affinity}} || Lowers AP spell cost by 1 when standing on a surface of the same element || None
| {{MdTalent DOS2|Elemental Affinity}} || Lowers AP spell cost by 1 when standing on a surface of the same element || None

Revision as of 21:56, 11 February 2026

Talents are awesome.


Name Description Requirements
All Skilled Up Immediately grants 1 extra combat ability point(s) and 1 extra civil ability point(s) Level 2
Ambidextrous Reduces cost of using grenades and scrolls by 1 AP when offhand is free None
Ancestral Knowledge +1 Loremaster Elf
Arrow Recovery +33% chance to recover special arrow after shooting it None
Bigger And Better Immediately grants 2 extra attribute points Level 2
Comeback Kid Once per combat, if an enemy lands a fatal blow, return to life with 20% health. If resurrected during combat, Comeback Kid is available again. None
Corpse Eater Consume body parts to learn their memories Elf
Demon +15% Fire Resistance, but takes +15% penalty to Water Resistance. Maximum Fire Resistance is raised +10. Pyrokinetic 1; incompatible with Ice King
Duck Duck Goose Evade opportunity attacks Huntsman Level 1
Dwarven Guile +1 Sneaking Dwarf
Elemental Affinity Lowers AP spell cost by 1 when standing on a surface of the same element None
Elemental Ranger Shooting arrows inflict bonus elemental damage depending on the surface the target is standing on Huntsman Level 1
Escapist Flee combat even when enemies are nearby None
Executioner Grants +2 AP after dealing a killing blow once per turn Warfare Level 1; incompatible with The Pawn
Far Out Man Increases range of skills and scrolls by 2m; does not affect melee and touch-range skills None
Five-Star Diner Doubles effects of food and potions None
File:Talent DOS2 Gladiator Icon.png Gladiator Once per turn, counterattack anyone who attacks you with a melee attack Wielding a shield; Divine Talents gift bag
Glass Cannon Start every combat round with maximum AP, but Magic and Physical Armour do not protect you from statuses Incompatible with Lone Wolf
File:Talent DOS2 Greedy Vessel Icon.png Greedy Vessel Whenever someone casts a Source spell in combat, you have a 20% chance of gaining +1 SP Level 6; Divine Talents gift bag
Guerrilla While sneaking, damage is increased +40%; reduces cost of entering sneak mode by 1 AP None
File:Talent DOS2 Haymaker Icon.png Haymaker Your attacks never miss but you cannot land critical hits. Divine Talents gift bag
Hothead While at maximum Vitality, gain +10% critical chance and +10% accuracy None
Ice King +15% Water Resistance, but takes +15% penalty to Fire Resistance; maximum Water Resistance increases +10 Hydrosophist Level 1; incompatible with Demon
File:Talent DOS2 Indomitable Icon.png Indomitable Every 3 turns, you can gain immunity against Crippled, Frozen, Knocked Down, Petrified, Polymorph for 1 turn after you were affected Incompatible with Glass Cannon; Divine Talents gift bag
Ingenious +5 bonus to critical chance and +10% critical multiplier Human
Leech Heals you when standing in blood None
Living Armour Adds +35% of all healing you receive by skills or consumables to Magic Armour None
Lone Wolf +2 Max AP, +2 Recovery AP, +30% Vitality, +60% Physical Armour, +60% Magic Armour, and doubles invested points in attributes up to a maximum of 40 and combat abilities (except Polymorph) up to a maximum of 10 while adventuring with a maximum of 1 companion Removed when there are 3+ members in party; incompatible with Glass Cannon
File:Talent DOS2 Magic Cycles Icon.png Magic Cycles At the start of combat, gain 1 of 2 possible statuses: "Cycle of Fire and Water" (+2 Hydrosophist, +2 Pyrokinetic) and "Cycle of Earth and Air" (+2 Aerotheurge, +2 Geomancer) Statuses swap each turn; Divine Talents gift bag
File:Talent DOS2 Master Thief Icon.png Master Thief Become invisible while pickpocketing Divine Talents gift bag
Mnemonic Grants 3 extra points to Memory attribute None
Morning Person When resurrected, you resurrect to full health None
Opportunist Gives you the ability to perform attacks of opportunity None
Parry Master +10% Dodging while dual wielding None
Pet Pal Enables you to speak with animals None
Picture Of Health Gives you extra Vitality: +3% for every point in Warfare None
File:Talent DOS2 Rooted Icon.png Rooted +3 Memory Sebille accepts a role on the Nameless Isle
File:Talent DOS2 Sadist Icon.png Sadist Melee attacks deal additional fire damage to burning targets, poison damage to poisoned targets, and physical damage to bleeding targets Divine Talents gift bag
Savage Sortilege Gives all magical skills a critical chance equal to your critical chance score None
File:Talent DOS2 Soulcatcher Icon.png Soulcatcher When an ally dies, a Zombie Crawler emerges from their corpse under their control; this lasts 3 turns or until the ally is resurrected Range 12; does not affect summons; Divine Talents gift bag
Slingshot +5m range to grenade throws None
Sophisticated +10% Fire Resistance and +10% Poison Resistance None
Spellsong +1 Persuasion Lizard
File:Talent DOS2 Spider's Kiss Icon.png Spider's Kiss -2 Constitution Make a deal with Dorotya
Stench Decreases everyone's Attitude towards you by 25, but melee opponents find you less attractive in combat None
Sturdy +10% maximum Vitality and +5% Dodging Dwarf
The Pawn Permits your character 1 AP worth of free movement per turn Level 1 Scoundrel; incompatible with Executioner
Thrifty +1 Bartering Human
Torturer Certain statuses caused by you are no longer blocked by Magic or Physical Armour, and their duration is extended by 1 turn. Acid, Bleeding, Burning, Death Wish, Entangled, Necrofire, Poisoned, Ruptured Tendons, and Suffocating are affected. None
Undead Heal from poison, but regular healing damages you Undead
Unstable Explode in a bloody cloud when you die, dealing 50% of your Vitality as physical damage within a 3m radius None
Walk It Off Reduce duration of all statuses by 1 turn, including positive statuses. Does not affect statues with a duration of 1 turn None
What A Rush Increases recovery and maximum AP by 1 when health is below 50% None