DOS2:Troubled Waters: Difference between revisions
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On the lower deck, speak with {{MdChar DOS2|Payde}} or pickpocket the {{MdItem DOS2|Key to Stern Room}} to gain access to the stern. Upon entering, {{MdChar DOS2|Windego}} and a group of Magisters are arguing. After a brief conflict, the player character and other [[Sourcerer]]s are knocked unconscious, while the Magisters are killed. Take the nearby stairs and continue the quest to leave the ship. | On the lower deck, speak with {{MdChar DOS2|Payde}} or pickpocket the {{MdItem DOS2|Key to Stern Room}} to gain access to the stern. Upon entering, {{MdChar DOS2|Windego}} and a group of Magisters are arguing. After a brief conflict, the player character and other [[Sourcerer]]s are knocked unconscious, while the Magisters are killed. Take the nearby stairs and continue the quest to leave the ship. | ||
{{MdChar DOS2| | {{MdChar DOS2|Ricks}} and {{MdChar DOS2|Murtof}} are in the easternmost room. On a failed persuasion check, they become hostile. Further into the west section of the third deck towards the right across the fire, there {{MdChar DOS2|Medwyn|Medwyn's}} corpse can be found. She has a {{MdItem DOS2|Skull-Marked Key}} that unlocks a room with [[Deathfog Barrels]]. Further down that path is an [[undead eternal]] sitting in a small room. Upon interacting, he reveals himself as {{MdChar DOS2|Fane}}. After opening the Deathfog container room, tentacles appear, which break the death fog barrels. | ||
Head up to the deck and kill two | Head up to the deck and kill two {{MdChar DOS2|Viscous Voidling|Viscous Voidlings}}. After combat, make your way towards the wheel, where tentacles trigger explosive barrels, killing {{MdChar DOS2|Kalwyn|Captain Kalwyn}} and another Magister Knight. Investigating the captain's body reveals a [[scroll of blinding radiance]]. Head to the life boat on the northern side of the ship and speak with {{MdChar DOS2|Gil}} and the child. Either listen to the child and check on survivors or listen to the dwarf and leave. | ||
If searching for survivors, return to the lower deck, and fight the | If searching for survivors, return to the lower deck, and fight the {{MdChar DOS2|Void Hatchling|Void Hatchlings}} with the other survivors. | ||
After combat, you learn Siwan is wounded but alive on the lower deck. You can attempt to save her or head back up to the lifeboat, where you are knocked out. Either way, this triggers a cutscene with High Judge {{MdChar DOS2|Orivand}}, which ends the quest. | After combat, you learn Siwan is wounded but alive on the lower deck. You can attempt to save her or head back up to the lifeboat, where you are knocked out. Either way, this triggers a cutscene with High Judge {{MdChar DOS2|Orivand}}, which ends the quest. | ||
Revision as of 04:11, 13 February 2026
Troubled Waters is a quest in Divinity: Original Sin II.
Objectives
Walkthrough
Troubled Waters is the player character's first quest after leaving the tutorial deck of the Merryweather. It is initiated by talking to
Magister Siwan.
On the lower deck, speak with
Payde or pickpocket the
Key to Stern Room to gain access to the stern. Upon entering,
Windego and a group of Magisters are arguing. After a brief conflict, the player character and other Sourcerers are knocked unconscious, while the Magisters are killed. Take the nearby stairs and continue the quest to leave the ship.
Ricks and
Murtof are in the easternmost room. On a failed persuasion check, they become hostile. Further into the west section of the third deck towards the right across the fire, there
Medwyn's corpse can be found. She has a
Skull-Marked Key that unlocks a room with Deathfog Barrels. Further down that path is an undead eternal sitting in a small room. Upon interacting, he reveals himself as
Fane. After opening the Deathfog container room, tentacles appear, which break the death fog barrels.
Head up to the deck and kill two
Viscous Voidlings. After combat, make your way towards the wheel, where tentacles trigger explosive barrels, killing
Captain Kalwyn and another Magister Knight. Investigating the captain's body reveals a scroll of blinding radiance. Head to the life boat on the northern side of the ship and speak with
Gil and the child. Either listen to the child and check on survivors or listen to the dwarf and leave.
If searching for survivors, return to the lower deck, and fight the
Void Hatchlings with the other survivors.
After combat, you learn Siwan is wounded but alive on the lower deck. You can attempt to save her or head back up to the lifeboat, where you are knocked out. Either way, this triggers a cutscene with High Judge
Orivand, which ends the quest.