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DOS2:Troubled Waters: Difference between revisions

Quest (DOS2)
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'''Troubled Waters''' is a [[Quests in Divinity: Original Sin II|quest]] in ''[[Divinity: Original Sin II]]''.
{{SEO
| description = Troubled Waters is a quest in Divinity: Original Sin II.}}
'''Troubled Waters''' is a [[Quests in Divinity: Original Sin II|quest]] in ''[[Divinity: Original Sin II]]''. It is initiated by speaking with {{MdChar DOS2|Siwan|Magister Siwan}} on the [[Merryweather]] during the [[Prologue (DOS2)|Prologue]].


== Objectives ==
== Objectives ==
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{{Questline
{{Questline
| quest = Register with Magister William.
| quest = Register with Magister [[William]].
| content = * We were told to register with [[William|Magister William]] at the other end of the ship.}}
| content = * We were told to register with William at the other end of the ship.}}


{{Questline
{{Questline
| quest = Flee the ship.
| quest = Flee the ship.
| content = * [[Windego|A Sourcerer]] slipped her Source collar and triggered a huge explosion. We have to escape.}}
| content = * [[Windego|A Sourcerer]] slipped her [[Source Collar|Source collar]] and triggered a huge explosion. We have to escape.}}


{{Questline
{{Questline
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== Walkthrough ==
== Walkthrough ==
Troubled Waters is the player character's first quest after leaving the tutorial deck of the [[Merryweather]]. It is initiated by talking to {{MdChar DOS2|Siwan|Magister Siwan}}.
After awakening on the Merryweather, leave the tutorial deck to speak with {{MdChar DOS2|Siwan}} on the lower deck. She directs the player character to the stern room on the opposite side of the lower deck. The entrance to the stern room is guarded by {{MdChar DOS2|Payde}}, who must be interacted with to gain access. Otherwise, the player character can pickpocket the {{MdItem DOS2|Key to Stern Room}} from him.


On the lower deck, speak with {{MdChar DOS2|Payde}} or pickpocket the {{MdItem DOS2|Key to Stern Room}} to gain access to the stern. Upon entering, {{MdChar DOS2|Windego}} and a group of Magisters are arguing. After a brief conflict, the player character and other [[Sourcerer]]s are knocked unconscious, while the Magisters are killed. Take the nearby stairs and continue the quest to leave the ship.
In the stern room, {{MdChar DOS2|Windego}} is being interrogated by three [[Magisters of the Divine Order|Magisters]]. She confesses to killing [[Finn]], breaks her {{MdItem DOS2|Source Collar}}, and kills all nearby Magisters while knocking the player character unconscious. Upon awakening, the player character can take the nearby staircase to access the middle level.


{{MdChar DOS2|Ricks}} and {{MdChar DOS2|Murtof}} are in the easternmost room. On a failed persuasion check, they become hostile. Further into the west section of the third deck towards the right across the fire, there {{MdChar DOS2|Medwyn|Medwyn's}} corpse can be found. She has a {{MdItem DOS2|Skull-Marked Key}} that unlocks a room with [[Deathfog Barrels]]. Further down that path is an [[undead eternal]] sitting in a small room. Upon interacting, he reveals himself as {{MdChar DOS2|Fane}}. After opening the Deathfog container room, tentacles appear, which break the death fog barrels.
On the middle level of the ship, {{MdChar DOS2|Ricks}} and {{MdChar DOS2|Murtof}} have locked themselves in the easternmost room. The player character must attack the door to break it and gain access. Upon entering, Murtof immediately questions the player character. If failing to persuade the Magisters to lay down arms, both Ricks and Murtof become hostile.  


Head up to the deck and kill two {{MdChar DOS2|Viscous Voidling|Viscous Voidlings}}. After combat, make your way towards the wheel, where tentacles trigger explosive barrels, killing {{MdChar DOS2|Kalwyn|Captain Kalwyn}} and another Magister Knight. Investigating the captain's body reveals a [[scroll of blinding radiance]]. Head to the life boat on the northern side of the ship and speak with {{MdChar DOS2|Gil}} and the child. Either listen to the child and check on survivors or listen to the dwarf and leave.
On the other side of the middle level, {{MdChar DOS2|Medwyn|Medwyn's}} corpse can be found, which contains a {{MdItem DOS2|Skull-Marked Key}} unlocking the skull-marked door with [[Deathfog Barrels]]. If entering, tentacles smash through the walls, breaking the death fog barrels and contaminating the area.


If searching for survivors, return to the lower deck, and fight the {{MdChar DOS2|Void Hatchling|Void Hatchlings}} with the other survivors.
On the upper level, the player character immediately enters combat with two {{MdChar DOS2|Viscous Voidling|Viscous Voidlings}}. After killing the Voidlings, continue along the upper deck, where tentacles break explosive barrels, killing {{MdChar DOS2|Kalwyn|Captain Kalwyn}} and another Magister Knight. Investigating Kalwyn's body reveals a {{MdItem DOS2|Blinding Radiance Scroll}}.


After combat, you learn Siwan is wounded but alive on the lower deck. You can attempt to save her or head back up to the lifeboat, where you are knocked out. Either way, this triggers a cutscene with High Judge {{MdChar DOS2|Orivand}}, which ends the quest.
On the northern end of the upper level, {{MdChar DOS2|Gil}} is in a lifeboat with two children. He is rushed to leave, but one of the children insists on saving survivors on the lower deck. The player character can leave immediately or return to the lower deck.
 
If returning to the lower deck, {{MdChar DOS2|Void Hatchling|Void Hatchlings}} attack the player character and remaining survivors. After combat, the player character can return to Siwan, who is severely wounded but alive. Regardless of whether the player character attempts to save or kill her, the Merryweather sinks, triggering a cutscene with {{MdChar DOS2|Orivand|High Judge Orivand}}, and ending the Prologue.


== Related quests ==
== Related quests ==
* {{Quest|Death Belowdecks}}
* {{Quest DOS2|Death Belowdecks}}
* {{Quest|Getting Armed}}
* {{Quest DOS2|Troubled Waters}}
** {{Quest DOS2|Getting Armed}}


{{SHORTDESC:Quest (DOS2)}}
{{SHORTDESC:Quest (DOS2)}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Quests in DOS2]]
[[Category:Quests in DOS2]]

Revision as of 19:20, 13 February 2026

{{#seo| description = Troubled Waters is a quest in Divinity: Original Sin II.| image = | keywords = Troubled Waters, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Troubled Waters - Divinity Wiki| type = article}}

Troubled Waters is a quest in Divinity: Original Sin II. It is initiated by speaking with Magister Siwan on the Merryweather during the Prologue.

Objectives

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Template:Questline

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Walkthrough

After awakening on the Merryweather, leave the tutorial deck to speak with Siwan on the lower deck. She directs the player character to the stern room on the opposite side of the lower deck. The entrance to the stern room is guarded by Payde, who must be interacted with to gain access. Otherwise, the player character can pickpocket the Key to Stern Room from him.

In the stern room, Windego is being interrogated by three Magisters. She confesses to killing Finn, breaks her Source Collar, and kills all nearby Magisters while knocking the player character unconscious. Upon awakening, the player character can take the nearby staircase to access the middle level.

On the middle level of the ship, Ricks and Murtof have locked themselves in the easternmost room. The player character must attack the door to break it and gain access. Upon entering, Murtof immediately questions the player character. If failing to persuade the Magisters to lay down arms, both Ricks and Murtof become hostile.

On the other side of the middle level, Medwyn's corpse can be found, which contains a Skull-Marked Key unlocking the skull-marked door with Deathfog Barrels. If entering, tentacles smash through the walls, breaking the death fog barrels and contaminating the area.

On the upper level, the player character immediately enters combat with two Viscous Voidlings. After killing the Voidlings, continue along the upper deck, where tentacles break explosive barrels, killing Captain Kalwyn and another Magister Knight. Investigating Kalwyn's body reveals a Blinding Radiance Scroll.

On the northern end of the upper level, Gil is in a lifeboat with two children. He is rushed to leave, but one of the children insists on saving survivors on the lower deck. The player character can leave immediately or return to the lower deck.

If returning to the lower deck, Void Hatchlings attack the player character and remaining survivors. After combat, the player character can return to Siwan, who is severely wounded but alive. Regardless of whether the player character attempts to save or kill her, the Merryweather sinks, triggering a cutscene with High Judge Orivand, and ending the Prologue.