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'''Troubled Waters''' is a [[Quests in Divinity: Original Sin II|quest]] in ''[[Divinity: Original Sin II]]''. | {{SEO | ||
| description = Troubled Waters is a quest in Divinity: Original Sin II.}} | |||
'''Troubled Waters''' is a [[Quests in Divinity: Original Sin II|quest]] in ''[[Divinity: Original Sin II]]''. It is initiated by speaking with {{MdChar DOS2|Siwan|Magister Siwan}} on the [[Merryweather]] during the [[Prologue (DOS2)|Prologue]]. | |||
== Objectives == | == Objectives == | ||
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{{Questline | {{Questline | ||
| quest = Register with Magister William. | | quest = Register with Magister [[William]]. | ||
| content = * We were told to register with | | content = * We were told to register with William at the other end of the ship.}} | ||
{{Questline | {{Questline | ||
| quest = Flee the ship. | | quest = Flee the ship. | ||
| content = * [[Windego|A Sourcerer]] slipped her Source collar and triggered a huge explosion. We have to escape.}} | | content = * [[Windego|A Sourcerer]] slipped her [[Source Collar|Source collar]] and triggered a huge explosion. We have to escape.}} | ||
{{Questline | {{Questline | ||
| Line 25: | Line 27: | ||
== Walkthrough == | == Walkthrough == | ||
After awakening on the Merryweather, leave the tutorial deck to speak with {{MdChar DOS2|Siwan}} on the lower deck. She directs the player character to the stern room on the opposite side of the lower deck. The entrance to the stern room is guarded by {{MdChar DOS2|Payde}}, who must be interacted with to gain access. Otherwise, the player character can pickpocket the {{MdItem DOS2|Key to Stern Room}} from him. | |||
In the stern room, {{MdChar DOS2|Windego}} is being interrogated by three [[Magisters of the Divine Order|Magisters]]. She confesses to killing [[Finn]], breaks her {{MdItem DOS2|Source Collar}}, and kills all nearby Magisters while knocking the player character unconscious. Upon awakening, the player character can take the nearby staircase to access the middle level. | |||
{{MdChar DOS2|Ricks}} and {{MdChar DOS2|Murtof}} | On the middle level of the ship, {{MdChar DOS2|Ricks}} and {{MdChar DOS2|Murtof}} have locked themselves in the easternmost room. The player character must attack the door to break it and gain access. Upon entering, Murtof immediately questions the player character. If failing to persuade the Magisters to lay down arms, both Ricks and Murtof become hostile. | ||
On the other side of the middle level, {{MdChar DOS2|Medwyn|Medwyn's}} corpse can be found, which contains a {{MdItem DOS2|Skull-Marked Key}} unlocking the skull-marked door with [[Deathfog Barrels]]. If entering, tentacles smash through the walls, breaking the death fog barrels and contaminating the area. | |||
On the upper level, the player character immediately enters combat with two {{MdChar DOS2|Viscous Voidling|Viscous Voidlings}}. After killing the Voidlings, continue along the upper deck, where tentacles break explosive barrels, killing {{MdChar DOS2|Kalwyn|Captain Kalwyn}} and another Magister Knight. Investigating Kalwyn's body reveals a {{MdItem DOS2|Blinding Radiance Scroll}}. | |||
On the northern end of the upper level, {{MdChar DOS2|Gil}} is in a lifeboat with two children. He is rushed to leave, but one of the children insists on saving survivors on the lower deck. The player character can leave immediately or return to the lower deck. | |||
If returning to the lower deck, {{MdChar DOS2|Void Hatchling|Void Hatchlings}} attack the player character and remaining survivors. After combat, the player character can return to Siwan, who is severely wounded but alive. Regardless of whether the player character attempts to save or kill her, the Merryweather sinks, triggering a cutscene with {{MdChar DOS2|Orivand|High Judge Orivand}}, and ending the Prologue. | |||
== Related quests == | == Related quests == | ||
* {{Quest|Death Belowdecks}} | * {{Quest DOS2|Death Belowdecks}} | ||
* {{Quest|Getting Armed}} | * {{Quest DOS2|Troubled Waters}} | ||
** {{Quest DOS2|Getting Armed}} | |||
{{SHORTDESC:Quest (DOS2)}} | {{SHORTDESC:Quest (DOS2)}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Quests in DOS2]] | [[Category:Quests in DOS2]] | ||
Revision as of 19:20, 13 February 2026
Troubled Waters is a quest in Divinity: Original Sin II. It is initiated by speaking with
Magister Siwan on the Merryweather during the Prologue.
Objectives
Walkthrough
After awakening on the Merryweather, leave the tutorial deck to speak with
Siwan on the lower deck. She directs the player character to the stern room on the opposite side of the lower deck. The entrance to the stern room is guarded by
Payde, who must be interacted with to gain access. Otherwise, the player character can pickpocket the
Key to Stern Room from him.
In the stern room,
Windego is being interrogated by three Magisters. She confesses to killing Finn, breaks her
Source Collar, and kills all nearby Magisters while knocking the player character unconscious. Upon awakening, the player character can take the nearby staircase to access the middle level.
On the middle level of the ship,
Ricks and
Murtof have locked themselves in the easternmost room. The player character must attack the door to break it and gain access. Upon entering, Murtof immediately questions the player character. If failing to persuade the Magisters to lay down arms, both Ricks and Murtof become hostile.
On the other side of the middle level,
Medwyn's corpse can be found, which contains a
Skull-Marked Key unlocking the skull-marked door with Deathfog Barrels. If entering, tentacles smash through the walls, breaking the death fog barrels and contaminating the area.
On the upper level, the player character immediately enters combat with two
Viscous Voidlings. After killing the Voidlings, continue along the upper deck, where tentacles break explosive barrels, killing
Captain Kalwyn and another Magister Knight. Investigating Kalwyn's body reveals a
Blinding Radiance Scroll.
On the northern end of the upper level,
Gil is in a lifeboat with two children. He is rushed to leave, but one of the children insists on saving survivors on the lower deck. The player character can leave immediately or return to the lower deck.
If returning to the lower deck,
Void Hatchlings attack the player character and remaining survivors. After combat, the player character can return to Siwan, who is severely wounded but alive. Regardless of whether the player character attempts to save or kill her, the Merryweather sinks, triggering a cutscene with
High Judge Orivand, and ending the Prologue.