DOS2:Wits: Difference between revisions
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Created page with "{{Stub}} '''Wits''' is one of six attributes. Each point of wit increases +1% critical chance and +1 initiative. Additionally, higher wits increase the likelihood of detecting traps and hidden treasures. {{SHORTDESC:Attribute}} Category:Gameplay mechanics Category:Gameplay mechanics in DOS2" |
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'''Wits''' is one of six [[ | '''Wits''' is one of six [[Attributes]] in ''[[Divinity: Original Sin II]]''. During [[character creation]], all Attributes have a base value of 10. | ||
== Effects == | |||
Each point of Wits increases [[Critical chance|Critical Chance]] by 1% and [[Initiative]] by 1, resulting in initial values for Critical Chance at 0% and Initiative at 10. Additionally, higher Wits increases the likelihood of detecting traps and hidden treasures. | |||
{{SHORTDESC:Attribute}} | {{SHORTDESC:Attribute}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] | ||
[[Category:Gameplay mechanics in DOS2]] | [[Category:Gameplay mechanics in DOS2]] | ||
Revision as of 19:27, 14 February 2026
| This article is a stub and still under development! |
Wits is one of six Attributes in Divinity: Original Sin II. During character creation, all Attributes have a base value of 10.
Effects
Each point of Wits increases Critical Chance by 1% and Initiative by 1, resulting in initial values for Critical Chance at 0% and Initiative at 10. Additionally, higher Wits increases the likelihood of detecting traps and hidden treasures.